Here is a list of all the Paradigms in the game and a brief description of each role.
Description of Roles:
[Commandos/ Attackers] - use physical attacks and non-elemental magic spells for supreme damage, terrible at charging chain gauges, attacks make chain gauges drain slower, great team with ravagers/ blasters, role levels award augmented attacks (physical and magical damage is boosted)
[Ravagers/ Blasters] - use variety of magic attacks, great at boosting chain gauges, quick drain of chain gauge, great team with commandos/ attackers, role levels award chain boosts (give physical and magical damage more of an ability to increase chain gauge)
[Sentinel/ Defender] - use abilities that can provoke enemies and defend themselves, makes chain gauge depleat slowly with a successful provoke attack, great team with medics/ healers, saboteurs/ jammers, and synergists/ enhancers due to their low HP, role levels award damage reduction (increases resistance to physical and magical damage)
[Saboteur/Jammer] - uses spells to weaken enemies with status ailments, increase chain gauge more than commandos/ attackers, slow chain gauge drainage, great team with ravages/ blasters to boost chain gauge, role levels award a boost in success rate (makes it more likely for abilities to succeed)
[Synergist/ Enhancers] - uses spells to improve party's wellness with status enhancements, no effect on chain gauge, great team with medics/ healers and sentinels/ defenders when you need to rebuff your teammates and when they are in trouble, role levels award extended enhancements (increases duration of status enhancements cast by a character)
[Medic/ Healer] - the healer in the group, used to get rid of status ailments, no effect on chain gauge, can be teamed up with anything for a quick heal or another medic if you are in a major need of a healing, role levels award augmented healing (improves effectiveness of healing abilities and items)
If you own another copy you may have to make changes:
COM = ATK
RAV = BLA
SEN = DEF
SAB = JAM
SYN = ENH
MED = HLR
1-Person Paradigms; Total: 6
Commando/ Attacker - COM
Ravager/ Blaster - RAV
Sentinel/ Defender - SEN
Saboteur/ Jammer - SAB
Synergist/ Enhancer - SYN
Medic/ Healer - MED
2-Person Paradigms; Total: 21
Double Trouble - COM + COM
Slash & Burn - COM + RAV
Misdirection - COM + SEN
Divide & Conquer - COM + SAB
Supersoldier - COM + SYN
War & Peace - COM + MED
Dualcasting - RAV + RAV
Arcane Defense - RAV + SEN
Undermine - RAV + SAB
Archmage - RAV + SYN
Yin & Yang - RAV + MED
Twin Shields - SEN + SEN
Stumbling Block - SEN + SAB
Building Block - SEN + SYN
Lifeguard - SEN + MED
Havoc - SAB + SAB
Tide Turner - SAB + SYN
Sap & Salve - SAB + MED
Rally - SYN + SYN
Symbiosis - SYN + MED
Double Dose - MED + MED
3-Person Paradigms; Total: 56
Cerberus - COM + COM + COM
Aggression - COM + COM + RAV
Offensive Screen - COM + COM + SEN
Devastation - COM + COM + SAB
Strike Team - COM + COM + SYN
Tireless Charge - COM + COM + MED
Relentless Assault - COM + RAV + RAV
Delta Attack - COM + RAV + SEN
Ruthless - COM + RAV + SAB
Decimation - COM + RAV + SYN
Diversity - COM + RAV + MED
Guarded Assault - COM + SEN + SEN
Dirty Fighting - COM + SEN + SAB
Strategic Warfare - COM + SEN + SYN
Solidarity - COM + SEN + MED
Exploitation - COM + SAB + SAB
Bully - COM + SAB + SYN
Scouting Party - COM + SAB + MED
All for One - COM + SYN + SYN
Hero's Charge - COM + SYN + MED
Discretion - COM + MED + MED
Tri-Disaster - RAV + RAV + RAV
Mystic Tower - RAV + RAV + SEN
Smart Bomb - RAV + RAV + SAB
Malevolence - RAV + RAV+ SYN
Thaumaturgy - RAV + RAV + MED
Patient Probing - RAV + SEN + SEN
Matador - RAV + SEN + SAB
Riot Shield - RAV + SEN + SYN
Entourage - RAV + SEN + MED
Assassination - RAV + SAB + SAB
Guerilla - RAV + SAB + SYN
Variety - RAV + SAB + MED
Supernatural - RAV + SYN + SYN
Coordination - RAV + SYN + MED
Perpetual Magic - RAV + MED + MED
Tortoise - SEN + SEN + SEN
Overcaution - SEN + SEN + SAB
Conservation - SEN + SEN + SYN
Consolidation - SEN + SEN + MED
Countermeasure - SEN + SAB + SAB
Premeditation - SEN + SAB + SYN
Attrition - SEN + SAB + MED
Prudent Planning - SEN + SYN + SYN
Protection - SEN + SYN + MED
Combat Clinic - SEN + MED + MED
Infiltration - SAB + SAB + SAB
Espionage - SAB + SAB + SYN
Safe Subversion - SAB + SAB + MED
Superiority - SAB + SYN + SYN
Evened Odds - SAB + SYN + MED
Perserverence - SAB + MED + MED
Rapid Growth - SYN + SYN + SYN
Recuperation- SYN + SYN + MED
Convalescence- SYN + MED + MED
Salvation - MED + MED + MED
Grand Total: 83
Note: this is based off of the american version of the game.
-Cru