Author Topic: Final Fantasy XII: The Zodiac Age  (Read 895 times)

Chaos

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Final Fantasy XII: The Zodiac Age
« on: March 11, 2017, 11:35:07 PM »

I'll try to post information I find about the game until it's released.

Release date: July 11

New features:

- Job system from the IZJS version of the game. Each character can pick two jobs as opposed to a single job in IZJS. Once you pick a job for a character, you won't be able to change it anymore. The vanilla license board isn't included in the game.
- Option to choose between the original and the remastered soundtrack. They made it ambiguous whether or not the original soundtrack will be a paid DLC.
- Option to choose between the English and the Japanese voices.
- Uncompressed voices and BGM.
- Eight new music tracks will be added.
- A 100 floor Trial Mode. You load a save file from the main game and use the characters and items from that save file. You can save every 10 floors. You cannot choose a different save or replenish your items during the trial mode, so make sure you are prepared because the last 10 floors are very difficult.
- Gambits will be different for every job now. No word on the ability to buy all of them at the start of the game like in IZJS.
- Improved graphics. Most notable difference will be Vaan's abs. ;D Everything will be rendered in HD and there are some lighting improvements.
- No more spell queues - YAY!
- Ability to speed up the game (x2 and x4 speed).
- Shorter loading times between zones.
- Option to invert both camera axes (I don't think I need this after FFXII made me use double inverted axes in every other game lol)

Jobs:

Archer
Black Mage
Bushi (Samurai in the fan translation of IZJS)
Foebreaker (Breaker in the fan translation of IZJS)
Knight
Machinist
Monk
Red Battlemage (Red Mage in the fan translation of IZJS)
Shikari (Hunter in the fan translation of IZJS)
Time Battlemage (Time Mage in the fan translation of IZJS)
Uhlan
White Mage

Translation differences

It seems some items have gone name changes. If the gambits shown in the PAX demo are anything to go buy, these are some of them:

Smelling Salts -> Nu Khai Sand
Alarm Clock -> Prince's Kiss
???? -> Domaine Calvados

Mechanics differences between FFXII and FFXII IZJS

The most noteworthy difference is the treasure system. The treasure positions have been changes. You no longer need to pass through two others zones to reset the treasure chests. Simply exiting and re-entering will be enough. The normal-rare item split is 95/5 instead of 90/10.

Most important combat difference is the removal of damage caps. Another notable difference is related to Quickenings. Mist Charges are no longer bound to MP. MP growth has been adjusted accordingly.

« Last Edit: April 18, 2017, 02:28:00 PM by Chaos »
"Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time, and I can tell you - they are wrong." ~ Prince of Persia

Da_Cloud

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Re: Final Fantasy XII: The Zodiac Age
« Reply #1 on: March 12, 2017, 01:56:22 PM »
I can already feel my purse getting empty again ::)





Chaos

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Re: Final Fantasy XII: The Zodiac Age
« Reply #2 on: April 18, 2017, 02:28:37 PM »
Important change - Each character can choose two different jobs in the remaster.

Source: http://www.rpgsite.net/news/5513-final-fantasy-xii-the-zodiac-age-screenshots

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kokushishin

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Re: Final Fantasy XII: The Zodiac Age
« Reply #3 on: April 30, 2017, 02:35:36 AM »

Battlemage, Warmage (on the monograph etc.) and oddly enough Biskmatar from FFTA all use the same characters.


I thought I saw something about the map having some sort of transparent setting now too.


Chaos

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Re: Final Fantasy XII: The Zodiac Age
« Reply #4 on: May 01, 2017, 06:08:38 PM »
Yes, you can have a transparent map on screen while playing the game.



I never posted the latest trailer:



« Last Edit: May 02, 2017, 12:04:17 PM by Chaos »
"Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time, and I can tell you - they are wrong." ~ Prince of Persia

Zodiac Killer 99

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Re: Final Fantasy XII: The Zodiac Age
« Reply #5 on: May 26, 2017, 12:30:23 AM »
I'm really excited for this, I always wanted to play IZJS but could never find a way to obtain it and modify my console correctly. It's going to be so much fun finally having the opportunity to play with the job system.

I am a little disappointed with the trophy list (see here: https://psnprofiles.com/trophies/5788-final-fantasy-xii-the-zodiac-age ) as I would have liked there to be a few trophies to do with clan rank (including achieving Order of Ambrosia rank), but there's still some good ones on there.

I can't wait to see how the dual job systems play out - does anyone have any preliminary thoughts on job setup amongst the characters?

Also, I do wonder if there'll be a reliable way to manipulate the PS4 RNG for some of the rarer treasures - I don't particularly fancy 56 hours for a seitengrate!


Chaos

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Re: Final Fantasy XII: The Zodiac Age
« Reply #6 on: May 26, 2017, 01:08:37 PM »
I haven't given it much thought since I don't have a PS4 (still hoping for a Steam release). I am not sure if I will try to optimize my setup or just pick all 12 jobs and assign them to characters based on my views of their personality.

Btw. here are samples of every single track from the new OST: http://www.square-enix.co.jp/music/sem/page/ff12/tza_ost/en/index.html#

"Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time, and I can tell you - they are wrong." ~ Prince of Persia

Zodiac Killer 99

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Re: Final Fantasy XII: The Zodiac Age
« Reply #7 on: July 05, 2017, 03:00:15 PM »
What are people thinking of for their party setups and esper allocations? I'm pretty much set with mine I think.


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Re: Final Fantasy XII: The Zodiac Age
« Reply #8 on: July 06, 2017, 04:30:31 AM »
I'm probably gonna go with the normal IZJS jobs that everyone seems to like

Vaan: Monk
Penelo: Uhlan
Balthier: White Mage
Fran: Red Mage
Basch: Archer
Ashe: Samurai

Anyway, pretty hyped for this! Will be redirecting people here just for the information alone, even if we aren't all too active.

wee187 is my twin from across the country!


Da_Cloud

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Re: Final Fantasy XII: The Zodiac Age
« Reply #9 on: July 06, 2017, 06:06:56 PM »
You can now pick up 2 jobs with each character so its possible to pick up all the jobs (or simply go white mage on all of them to increase survivability :P)


Zodiac Killer 99

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Re: Final Fantasy XII: The Zodiac Age
« Reply #10 on: July 07, 2017, 12:37:16 AM »
I've given my own setup quite a bit of thought, including espers and even end-game outfits for each character. I've decided to have one main party, and one side party that I'll use occasionally but is mainly just there in case my main team gets taken down. Teams, jobs and espers are as follows:

Main Party
Vaan:
Shikari / Foebreaker
Zalera (HP +435)
Adrammelech (Battle Lore 12, Shades of Black)

Ashe:
White Mage / Time Battlemage
Shemhazai (HP +230)
Zeromus (HP +270, Addle, Shear)

Basch:
Knight / Bushi
Belias (Potion Lore 1)
Mateus (White Magick 6 and 7)
Hashmal (White Magick 8 and 9)
Exodus (HP +500)
Ultima (Battle Lore 12, Telekinesis)


Secondary Party
Balthier:
Uhlan / Machinist
Famfrit (Time Magick 8-10)
Zodiark (HP +390)

Fran:
Archer / Red Battlemage
Cuchulainn (Black Magick 9 and 10)

Penelo:
Monk / Black Mage
Chaos (White Magick 11 and 12)

I'll conceal a lot of the rest else in spoiler tags, because it's quite data heavy.

After all augments are purchased, character stats should be as follows:

Spoiler: Vaan level 99 stats (click to show/hide)

Spoiler: Ashe level 99 stats (click to show/hide)

Spoiler: Basch level 99 stats (click to show/hide)


Spoiler: Fran level 99 stats (click to show/hide)

Spoiler: Penelo level 99 stats (click to show/hide)

From those base stats, it's fairly easy to get each character up to 99 of the stat they'll be using for attacking. For Basch (who'll use the masamune I which uses both magick and strength in its damage formula), I have him with an outfit that gets up to 99 strength and 98 magick. I could switch Zeromus from Ashe to him for an extra magic lore (actually 2) but then she'd lose the HP, and I'm not sure if the marginal difference is worth it.

Anyway, for those who haven't given the classes much thought, I hope the above helps somewhat - if anyone has any comments or suggestions, let me know.


SwordStealer

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Re: Final Fantasy XII: The Zodiac Age
« Reply #11 on: July 07, 2017, 04:55:27 AM »
The white mage thing sounds like fun, actually.

Someone remind me to do that after I beat the game.

Also, does anyone have a Discord? If you guys wanna add me my name is SwordStealer#1003

wee187 is my twin from across the country!


Chaos

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Re: Final Fantasy XII: The Zodiac Age
« Reply #12 on: July 09, 2017, 03:16:22 PM »
I have thought of exactly the same job combinations as you, Zodiac Killer 99. I might swap the roles of Vaan and Penelo, though.

And I added you on Discord, SwordStealer. :D

"Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time, and I can tell you - they are wrong." ~ Prince of Persia

Zodiac Killer 99

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Re: Final Fantasy XII: The Zodiac Age
« Reply #13 on: July 09, 2017, 05:07:38 PM »
I'll look into switching them, though I have Vaan hitting 99 strength for damage purposes, and he has one more speed than Penelo (allowing him to deal more damage with Orochi N, albeit only just). Penelo also provides decent white magic for my sub-party as she has access to curaja, which neither Balthier or Fran will. Her curaja will be used with 99 magic in the end-game, so will provide great healing for the sub-party.


Ashe

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Re: Final Fantasy XII: The Zodiac Age
« Reply #14 on: July 09, 2017, 05:19:24 PM »
After an 8 year absence I'm back! :o Bet you'll never guess why? Lol! ;D How has everyone been?

« Last Edit: July 09, 2017, 06:00:08 PM by Tifa Lockhart Fan »
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