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Messages - kokushishin

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Final Fantasy XV / Re: Party+Guest stuff
« on: August 05, 2017, 10:24:53 PM »

Barrier- hold button to put up a shield ala Regis and Nyx.

Ally Warp- can jump directly to an ally
Warp Chain- instead of a flat damage upgrade from striking farther, you instead get a boost from parrying and then Warp Strike. Also, some weapons have boosts from or just benefit from the warp (easier to break parts, a lot of hits for the status weapons etc.)

Weapon abilities
____bound:  Attack is elemental by default

Curative spell ____: uses this spell instead of default Heal.
Offensive spell ____:  use the named spell instead of default magic attack.
Combo spell _____: named spell replaces normal followup attack.

Warp Combo ___- automatic spell when using a Warpstrike.

Petrifier-small chance of inflicting Stop
Deathbearer- small chance of inflicting instant Death

Soulsiphon- small chance to regain MP on hit

Flurry Rush- damage up with consecutive hits

Last Stand-damage increase at low HP.

Royal Sigils
The Tall's Sigil- replaces Heal with Aura which is a huge attack boost.
The Oracle's Sigil- curative spells have a bigger AoE at the cost of more MP.
The Rogue's Sigil- Airstep
The Pious's Sigil- Doublecast
(presumably there will be an equivalent for each of the weapons)

Final Fantasy XV / Re: Party+Guest stuff
« on: July 31, 2017, 05:28:29 PM »

Rush Link is back as of 1.13.   It also sounds like the old weapon abilities will exist in some form as of Comrades.

Final Fantasy XV / Re: Party+Guest stuff
« on: July 02, 2017, 07:37:14 AM »
-Episode Prompto-

Overkill (melee)

Secondary Weapons:
Sniper Rifle
Lumen Flare: can set up finisher.

Bullet Arts:
Selfie Shot
Trigger Happy (unlock)

Dragoon Dive


Lion Heart gun- more damage when HP is low

Tundra (HP and Vit Up, Ice Res Up, Fire res down)

Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« on: April 30, 2017, 02:35:36 AM »

Battlemage, Warmage (on the monograph etc.) and oddly enough Biskmatar from FFTA all use the same characters.

I thought I saw something about the map having some sort of transparent setting now too.

Final Fantasy XV / Re: Party+Guest stuff
« on: March 30, 2017, 06:11:56 AM »
-Episode Gladio-

Rage: damage multiplier, builds from taking hits or blocking, max 4.0.  Depletes over time and with attacks.
Valor:  builds from chaining attacks, used to perform Glaive Arts.

Glaive Arts:

Razor's Edge


Maelstrom- spin attack

Dual Master- (unlock) multihit with 2 swords, follow up to Maelstrom

Genji Blade (+hp, multihit coup de grace)

Rugged: (Vit up, health down, drop rate boost)

Final Fantasy XV / Party+Guest stuff
« on: December 12, 2016, 05:23:55 AM »
Demo doesn't really apply anymore and it's helpful to put all this together instead of scattered notes


Primary Arm: Greatsword
Secondary Arm: Shield

* Tempest: a double hit
* Reflex: counter+interrupt
* Antagonize: first strike
* Engage: kick and interrupt
* Intercept: shield

* Dawnhammer: greatsword attack
* Cyclone: shield attack
* Royal Guard; shield up to protect Noctis
* Impulse: greatsword sweep

Link Attack: tosses Noctis up for an air attack

Survival:  Gladio can find more items like potions after battle.  Automatically levels by walking, camping etc.

Exclusive Gear:
Megaphone:  +10% HP recovery to party
Black Belt: +50% damage to Large enemies


Primary Arms: Dagger
Secondary Arm: Spear

* Analyze:  automatically scans weaknesses
* Venomfang: damage+Poison combo
* Lancet: counter+ drain
* Regenerate: heal ally

Mark: set warp point
Libra Elementia: target weakness
Regroup: moves close+ heal/rescue
Enhancement: grants Noctis elemental buff enemy is weak to (Flameboost, Frostboost, Stormboost)
Overwhelm: focus fire on target, allies Deathblow?
Sagefire: fire daggers

Link Attack: jumping spear

Cooking: Ignis can make food at camp; gain recipes to add more options.

Exclusive Gear:
The Good Chamberlain:  auto-Hi-Potion on Noctis if he drops below 50% HP
The Grand Chamberlain: auto-Elixir instead


Primary arm: Guns
Secondary arm: Machinery

* Bulletbind (damage+Bind)
* Kickback Blast (big gun/cannon shot)
* Scintilla: counter+stun
* First Shot: first strike and tech meter
* Shock Drop: electric air combo
* Ballistic: rapid fire+interrupt

Piercer: piercing shot+ 2nd hit lowers defense
* Recoil: machine attack
* Starshell: distract; weaken daemons
* Gravisphere: gravity gathers enemies in
* Trigger-Happy: CHOOT EM CHOOT EM

Link attack: Noctis and Prompto switch weapons.

Photography: Prompto can take photos at certain spots, with more options as it levels up. in battle it takes 1 tech bar.

Exclusive Gear:
Target Scope: +50% damage vs "small" enemies
Camera Strap: +5 to photo limit


Cor Leonis
Primary Arm: Kotetsu
Secondary Arm: Kikuichimonji
Attire: Crownsguard Fatiques (+20% HP)*
Carbon Bangle  (+150 HP)*
Niella Bracelet
Protective Amulet

Link Attack: he throws one of his swords to Noctis

Technique: Lion's Roar:  1 bar.  Slash with energy wave

Primary Arm: none
Attire: Casual Outfit (immune to several statuses)*
Accessories: Power Wristband (+50 Str)

Link Attack: Moogle Throw

Technique:  Eclipse  2 bars.  For most enemies it is a Gladio-assisted somersault kick ala Kamen Rider.  Vs. Magitek she flips over them and kicks which seems to be an auto-defeat. 

Primary Arm: Stoss Spear
Attire: Dragon Mail
Electric Actuator
A-1 Class Powershield
Inertia Controller

Link Attack: Jump, seems to have long range.

Technique:  Highwind (JP:Air Superiority) 3 bars, very fancy jump attack.  Critical adds ?
Other:  Her Rescue is a slap

*Presuming it is the same version as what your party can equip.

Final Fantasy XV / Re: General Final Fantasy XV Discussion
« on: December 03, 2016, 03:10:18 AM »

Same here, waiting for it to arrive.

Final Fantasy XV / Re: Demo stuff
« on: October 15, 2016, 08:12:02 PM »

A couple more corrections from screens of the ascension grid or whatever they're calling it now.

Final Fantasy XV / Re: Demo stuff
« on: July 22, 2016, 08:25:05 AM »

a couple updated names and such.

Final Fantasy XV / Re: Demo stuff
« on: June 27, 2016, 01:09:01 PM »

Shift Break is shift to attack; apparently it's stronger at the max distance, so yay for teleport pounces.

Assault is the basic autocombo from holding Attack.

Guard Mode
Evade uses up mp unless you timed block/Just Guard
dodge roll
parry: a successful one can lead to links

Back Attack Link: hit from behind, do more damage. 

Final Fantasy XII / Re: Revisiting the old NPC data topic
« on: June 18, 2016, 04:26:45 AM »

Zodiac Age should make a lot of this more definitive.

Final Fantasy XV / Re: Demo stuff
« on: June 17, 2016, 03:45:23 AM »

According to the Q+A the "Engine Sword" from Versus is intact.

Final Fantasy XV / Re: Demo stuff
« on: April 14, 2016, 05:56:45 AM »

A couple things from the Game Informer discussion.

Final Fantasy XV / Re: Demo stuff
« on: March 31, 2016, 10:16:07 PM »
Platinum Demo

dream sequence:
Toy Sword->Radiant Sword
Squeaky Hammer->Shiny Hammer


Airstep Sword: airtime
Broadsword: Tempest Rush, steps backward
Hero's Shield:  Block and Parry, some sort of bash/charge
Cross Shuriken: airtime

Final Fantasy / Final Fantasy Explorers
« on: January 23, 2016, 02:56:47 PM »
Anybody else interested in this?

I suppose the Monster Hunter comparisons are inevitable, but the different jobs and Trances seem to make this quite a bit different. 

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