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Topics - kokushishin

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1
Final Fantasy XV / Party+Guest stuff
« on: December 12, 2016, 05:23:55 AM »
Demo doesn't really apply anymore and it's helpful to put all this together instead of scattered notes

All three can be taught First Aid (recover 20% HP when low), which can then be improved to Expert and Advanced.

Gladiolus

Primary Arm: Greatsword
Secondary Arm: Shield

Teamwork
* Tempest: a double hit
* Reflex: counter+interrupt
* Antagonize: first strike
* Engage: kick and interrupt
* Intercept: shield

Techs:
* Dawnhammer: greatsword attack
* Cyclone: shield attack
* Royal Guard; shield up to protect Noctis
* Impulse: greatsword sweep

Link Attack: tosses Noctis up for an air attack

Survival:  Gladio can find more items like potions after battle.  Automatically levels by walking, camping etc.

Exclusive Gear:
Megaphone:  +10% HP recovery to party
Black Belt: +50% damage to Large enemies


Ignis

Primary Arms: Dagger
Secondary Arm: Spear

Teamwork
* Analyze: automatically scan weaknesses
* Venomfang: damage+Poison combo
* Lancet: counter+ drain
* Regenerate: heal ally

Techs
Mark: set warp point
Libra Elementia: target weakness
Regroup: moves close+ heal/rescue
Enhancement: grants Noctis elemental buff enemy is weak to (Flameboost, Frostboost, Stormboost)
Overwhelm: focus fire on target, allies Deathblow?
Sagefire: fire daggers

Link Attack: jumping spear

Cooking: Ignis can make food at camp; gain recipes to add more options.

Exclusive Gear:
The Good Chamberlain:  auto-Hi-Potion on Noctis if he drops below 50% HP
The Grand Chamberlain: auto-Elixir instead

Prompto

Primary arm: Guns
Secondary arm: Machinery

Teamwork
* Bulletbind (damage+Bind)
* Kickback Blast (big gun/cannon shot)
* Scintilla: counter+stun
* First Shot: first strike and tech meter
* Shock Drop: electric air combo
* Ballistic: rapid fire+interrupt

Techs
Piercer: piercing shot+ 2nd hit lowers defense
* Recoil: machine attack
* Starshell: distract; weaken daemons
* Gravisphere: gravity gathers enemies in
* Trigger-Happy: CHOOT EM CHOOT EM

Link attack: Noctis and Prompto switch weapons.

Photography: Prompto can take photos at certain spots, with more options as it levels up. in battle it takes 1 tech bar.

Exclusive Gear:
Target Scope: +50% damage vs "small" enemies
Camera Strap: +5 to photo limit

Guests:

Cor Leonis
Primary Arm: Kotetsu
Secondary Arm: Kikuichimonji
Attire: Crownsguard Fatiques (+20% HP)*
Accessories:
Carbon Bangle  (+150 HP)*
Niella Bracelet
Protective Amulet

Link Attack: he throws one of his swords to Noctis

Technique: Lion's Roar:  1 bar.  Slash with energy wave


Iris
Primary Arm: none
Attire: Casual Outfit (immune to several statuses)*
Accessories: Power Wristband (+50 Str)

Link Attack: Moogle Throw

Technique:  Eclipse  2 bars.  For most enemies it is a Gladio-assisted somersault kick ala Kamen Rider.  Vs. Magitek she flips over them and kicks which seems to be an auto-defeat. 


Aranea
Primary Arm: Stoss Spear
Attire: Dragon Mail
Accessories:
Electric Actuator
A-1 Class Powershield
Inertia Controller

Link Attack: Jump, seems to have long range.

Technique:  Highwind (JP:Air Superiority) 3 bars, very fancy jump attack.  Critical adds ?
Other:  Her Rescue is a slap

*Presuming it is the same version as what your party can equip.

2
Final Fantasy / Final Fantasy Explorers
« on: January 23, 2016, 02:56:47 PM »
Anybody else interested in this?

I suppose the Monster Hunter comparisons are inevitable, but the different jobs and Trances seem to make this quite a bit different. 

3
Final Fantasy XV / Demo stuff
« on: March 19, 2015, 12:45:41 AM »
Weapon Order
Break: opener
Ravage:  combo/charged attack depending on weapon
Vanquish: finisher
Counter: varia tions with successful parry
Descend: midair drop attack
This is going to change up with weapon switching

Techniques (select)
Drain Blade: absorb HP and MP
Dragoon Jump: guess
Full Thrust: multihit
Tempest: spin attack

Link attack/Cross Chain
Link Strike
Crossbones I (3-6 hits)
Crossbones II
Crossbones III
Crossbones IV
Crossbones V
Crosskill

X-Strike (Nibelheim)

Slash-Link

Other Effects/Passives:
Critical+
Ignore Enemy Defense


Armiger Arsenal
Warp-Strike: teleport slash, improves the more phantom swords/ancient blades you have?
Warp-dodge: special dodge
Nightsguard: timed quick recover+heal after you get hit
Nightshield: autoguard some ranged attacks
Nightsword: power up mode that constantly drains MP

Angling
improves fishing

Party Members+Guests
Gladiolus
* Brave Slash?
* Tempest: extra timed hit?
* Reflex
* Antagonize
* Engage
* Intercept
Techs:
* Dawnhammer
* Cyclone: shield attack
* Royal Guard; guard up
* Impulse: sweep
Link Attack: tosses Noctis up for an air attack

Survival:
*Find Potion more items post battle

Ignis
* Analyze: know info, set up link?
* Venomfang (damage+Poison)
* Lancet
* Regenerate: heal
Techs
* Regroup: heal and defense up?
* Enhancement: Noctis can hit weakness
* Overwhelm: hit one target
* Sagefire: fire dagger
Link Attack: jumping spear?

Cooking
recipes

Prompto:
* Bulletbind (damage+Bind)
* Kickback Blast (big gun/cannon shot)
* Scintilla
* First Shot
* Shock Drop
* Ballistic
Techs
* Recoil
* Starshell
* Gravisphere
* Trigger-Happy
Link attack: ?

Photography
*combat, special areas

Cor
*Lion's Roar

Iris

4
Final Fantasy XIII / PC versions coming
« on: September 21, 2014, 07:12:43 AM »

5
Final Fantasy XII / Revisiting the old NPC data topic
« on: January 24, 2014, 02:09:50 PM »

Krjn and Supinelu have 1/2 MP Cost.  Bansat and Monid could have it too, I guess.    They all have 999 MP so I'm not sure it comes up often, and it could be a holdover like Zalera having it as well.

There's also something about Krjn having a powerup mode if she's low enough on HP?

Gabranth more or less has Enrage while the Sephira are active. 

I'll have to dig up some old saves and play around with them so more to see if there's anything else.

6
Final Fantasy XIII / LR demo is up
« on: January 23, 2014, 08:22:32 PM »

NA version also nets you Utsusemi garb.

7
Final Fantasy XIII / some Lightning Returns notes
« on: December 21, 2013, 10:21:32 PM »
Most abilities seem to return or have an equivalent.  Some work differently--Vigor seems to be based on ATB now.    Synthesis also seems to be tied to leveling up abilities. 

There are ways to get critical and auto-buffs but they all seem to be a very short duration and may come with a drawback.  (The equivalent of the talismans seem to lower Lightning's max HP in battle.)  Although I think I saw something about gear that extends durations.  edit: that's probably debuff durations, although I suppose it might have a buff version.

9
Final Fantasy XIII / System/Ability changes (Possible SPOILERS)
« on: March 23, 2012, 11:29:14 PM »
COM:
Role bonus is much lower, about half of what it was in FFXIII.
They have a ton of new auto-abilities that raise damage; most of these don't stack with each other though.
Powerchain appears to have been buffed.

RAV:
Other than the new skills, they appear to work the same.

SAB:
Role bonus starts very low; at Bonus Boost II it's a bit lower than it was in XIII.
I don't have any info about accuracy for the spells themselves at this time, unfortunately.
Wound and Woundga
All skills inflict Wound damage.
The normal spells received a slight damage boost.
Curse makes a target take 33% more Wound damage and lowers Keep.
Deprotect and Deshell are a smaller bonus.
Dispel attempts to remove 2 buffs per cast.
Endless Nightmare (damaging move that slightly boosts debuff duration)
II/Heavy skills are physical, with higher attack multiplier, cut and keep.
No Daze or Slow outside of Feral Links.

SYN:
Role bonus is much lower.
Most buffs seem to have longer base duration, perhaps to compensate.
-Ga buffs are cast on the whole party, but wear off very fast.
Brave and Faith are basically equal to Bravera and Faithra in the previous game: big boost with a short duration
Vigilance is now Wound damage -33%, Keep+20;  There is no way to raise Cut in this game outside of the "Pressure" passive
Endless Blessings adds ~8 seconds to buff duration.
No one learns Barspells or Haste.
Enaero replaced Enwater.

MED:
Role bonus is lower.
I'm not sure how much is Raise itself vs. Improved Raise II, but characters revive with more HP.  Max seems to be 50% (in FFXIII Lightning with Improved Raise II capped at 36%)

SEN:
Role bonus is more front-loaded, and doesn't protect allies quite as much. (9% vs 15% in FFXIII)
Role Bonus has a Wound Damage lowering effect.
Lost all evasion related abilities: Evade, Counter, Elude 
Steelguard increases resistance by 5% per hit. (1-2% in XIII)
Element Guard lowers elemental damage for the whole party by 33%.
Can't say for certain here, but it appears Entrench's bonus may be higher (My Metalligantaur is doing quite a bit more damage than it "should")

10
Zodiac Job System / IZJS Guests/Espers 2.0
« on: December 18, 2009, 09:31:16 AM »
Didn't want to necro the old one. Still looking for confirmation on Vossler's skills.

+ Addition
- Removed

Vossler
+Attack Break?
+Defense Break?
+Souleater
+Traveler
-Balance

Equipment changed to Gauntlets, as they provide Last Stand now.


Larsa
+Cure, Cura, Vox, Blindna, Poisona, Aqua, Balance, Bubble
+Shades of Black
-Telekinesis

-uses your inventory, so no free healing items
Tourmaline Ring now halves Ice and gives Sap immunity.


Reddas
+Holy
+Arise
+Stamp
+Sight Unseeing
+Bonecrusher
+1000 Needles
-Telekinesis


Belias
+Fira, Cura
+Ignore Reflect
+Painflare is stronger


Mateus
+Blizzara
+Null Vitality

+Flash-freeze is stronger
-Frostwave lowered to the same spell power as Hellfire


Addramelech
+Basic Attack (63 Attack)
-Curaga, Bio
+Cura
+Null Vitality

+Flash Arc stronger
-Judgment Bolt is same strength as Hellfire


Zalera
+Basic Attack (62 Attack)
-Holy, Shock
+Cura, Death
+Null Vitality

-no longer absorbs Holy-element;
Condemnation is now (1~200) x (1~200)? -trans says "its own power"


Cuchulainn
+Bio
+Null Vitality


Shemhazai
+Basic Attack (73 Attack, 5% Disease)
+Curaja, Shock
+Null Vitality
+Ignore Reflect


Hashmal
+Basic Attack  (80 Attack)
+Curaja, Graviga
+Null Vitality
+Ignore Reflect


Exodus
+Basic Attack (97 Attack)
+Ardor, Curaja
+Null Vitality
+Ignore Reflect


Zeromus
+Basic Attack (103 Attack)
+Curaja, Scourge
+Ignore Reflect

Other: he has considerably more HP


Chaos
+Basic Attack (155 Attack)
+Renew
-Holy, Darkga, Firaga, Thundaga, Blizzaga, Scourge

Tornado (Whirlwind) is now a generic 50 Power Wind spell,  Hurricane (Tornado) similarly has 100 Power


Famfrit
-Basic Attack power lowered to 63
+Renew
+Null Vitality
+Ignore Reflect


Ultima
+Basic Attack (147 Attack)
+Holy, Renew
-Flare
+Null Vitality
+Ignore Weather/Terrain


Zodiark
+Basic Attack (201 Attack)
+Hastega, Renew
-Flare
+Null Vitality

Final Eclipse boosted to 60000 damage

11
The 3-Dimensional Era / Front Mission, anybody?
« on: April 12, 2009, 08:01:31 AM »


Big fan of 3, never got to 4; remakes of 1 and the mobile game were announced for the DS but they haven't seemed to get a release.

12
The Good Old Days / SaGa series
« on: January 15, 2009, 08:31:32 AM »
The mechanics are based on FF II, and a lot of the early sprites are basically redone from FF I, so I figure it's as much a spinoff as Mana.

The SNES ones were weird and Saga Frontier etc. are kinda meh, but the Gameboy ones were excellent (They were released as Final Fantasy Legend in the US)

The second one, which most people say is the best is being remade for the DS:

http://gonintendo.com/?p=69167

13
Zodiac Job System / NPCs and Espers, IZJS-style
« on: December 21, 2008, 01:31:48 AM »
+ Added
- Removed

I'm not totally sure which break is which, so any help/corrections would be nice.

Vossler
+Attack Break?, Defense Break?, Souleater, Traveler
-Balance

Other: Gauntlets give the Last Stand ability now.

Larsa

+Cure, Cura, Vox, Blindna, Poisona, Aqua, Balance, Bubble
+Shades of Black
-Telekinesis

Other: Tourmaline Ring +1/2 damage from Ice,  +Sap-immune

Reddas

+Magic: Holy, Arise
+Stamp, Attack Break? Bonecrusher, 1000 Needles


Belias

+Fira, Cura
+Ignore Reflect

Other: Painflare is stronger

Mateus

+Blizzara
+Null Vitality

Other: Flash-freeze stronger, Frostwave weaker


Addramelech

+Basic Attack (63 Attack)
-Curaga, Bio
+Cura
+Null Vitality

Other: Flash Arc stronger, Judgment Bolt weaker


Zalera

+Basic Attack (62 Attack)
-Holy, Shock
+Cura, Death
+Null Vitality

Other: Lost Holy absorption, Condemnation is now (1~200) x (1~its power)?


Cuchulainn

+Bio
+Null Vitality


Shemhazai

+Basic Attack (73 Attack, 5% Disease)
+Curaja, Shock
+Null Vitality
+Ignore Reflect


Hashmal

+Basic Attack  (80 Attack)
+Curaja, Graviga
+Null Vitality
+Ignore Reflect


Exodus

+Basic Attack (97 Attack)
+Ardor, Curaja
+Null Vitality
+Ignore Reflect


Zeromus:

+Basic Attack (103 Attack)
+Curaja, Scourge
+Ignore Reflect


Chaos

+Basic Attack (155 Attack)
+Renew
-Holy, Darkga, Firaga, Thundaga, Blizzaga, Scourge

Other:Tornado (Whirlwind) 50 Power; Hurricane (Tornado) 100 Power


Famfrit

-Attack power lowered to 63
+Renew
+Null Vitality
+Ignore Reflect


Ultima

+Basic Attack (147 Attack)
+Holy, Renew
-Flare
+Null Vitality
+Ignore Weather/Terrain


Zodiark

+Basic Attack (201 Attack)
+Hastega, Renew
-Flare
+Null Vitality

Other: Final Eclipse boosted to 60000 damage

14
The 3-Dimensional Era / FFTA2
« on: November 16, 2008, 01:28:59 AM »

just finished the main missions (300/300), just the optional stuff left.

If you liked FFTA, you'll love this one.  If you didn't, it might still be worth checking out. There's quite a few nods to the rest of the Ivalice games (mostly XII, but there was one I didn't get at first that is from Vagrant Story) 

That said, there are some seriously overpowered abilities. Auctions can get you a lot of powerful stuff early (ala camping out at Barheim).   

15
Final Fantasy XII / NPC data
« on: November 13, 2008, 08:31:38 PM »
Stats were checked with the Piggyback guide; some seem a bit low and I've noted them.  It also had a list of abilities via gambit but seemed incomplete.

Buff and debuff immunity were checked with NihoRem, Stamp, and casting.
 
CT and combo rate/hits would be nice to know. 

-Larsa-
This is the battle on Bahamut.

Gear: Joyeuse, Swordbreaker

Level 48
4268 HP
999 MP
37 str
25 mag
57 vit
27 spd
36 attack
32 def
34 mres
21 Evade (+parry)
10 MEvade

Magick: Protect
Item: X-Potion

Augment: Safety, Item+, Attack+?
Auto: Shell, Faith
Immune: Death, % Damage, Sleep, Sap, Lure, Berserk, Disease, Bubble, Float, Petrify, Doom, Infuse, Libra

Notes: Larsa seems to have a set power or something for this battle: he hits way harder than he should, yet casting Bravery on him doesn't seem to do anything.  Very difficult to tell if he still has Last Stand as he'll pop X-Potions immediately.

-Gabranth-
Gear: Chaos Sword, Highway Star

level 50
10219 HP
999 MP
41 str
26 mag
59 vit
28 spd
78 attack
35 def
35 mres
24 Evade
10 MEvade

Item: X-Potion

Augments: Safety, Last Stand, Adrenalin, Counter, Counter+  Enrage
Auto: Protect, Bravery
Immune: Death, % Damage, Bubble, Berserk, Float, Lure, Disease, Sap, Confuse, Petrify, Doom, Infuse, Libra

Notes: He acts different when the Sephira are around vs. only Vayne

-Bansat-
Level 36
4797 HP
999 MP
35 str
22 mag
59 vit
22 spd
57 attack
15 def
24 mres
12 Evade

Magick: Blindna, Esuna, Protect, Shell
Tech: Lunge, Heave (25% Immobilize)
Item: Hi-Potion

Augments: Last Stand, Safety?, 1/2 MP?
Auto-Status: Haste, Faith (50%)
Immune: % Damage, Bubble, Lure, Blind, Sleep, Poison, Sap, Petrify, Disable, Berserk, Infuse, Libra

Notes: uses Esuna if someone gets Disabled.  I keep forgetting to test Death on my other file, but I would think so given that he isn't effected by anything else Safety covers.


-Monid-
level 43; 46
4406; 4779 HP
999 MP
37; 41 str
22; 25 mag
63; 67 vit
24; 27 spd
65; 79 attack
16; 37 def
32; 35 mres
15; 27 Evade

Magick: Protect, Regen, Curaja
Tech: Lunge, Ram, Jump
Item: X-Potion

Augments: Safety, Counter, 1/2 MP cost?
Immune: Death, % Damage, Bubble, Berserk, Lure, Reverse, Confuse, Petrify, Silence, Slow, Infuse, Libra

Notes: Regen only triggers on Sap; believe he only has Curaja for "Belito." I thought he might have another tech, but unless it's super super rare, it appears not.


-Krjn-
Gear: Shortbow, Onion Arrows

level 48
4721 HP
999 MP
38 str
30 mag
61 vit
30 spd
69 attack
2 def
37 mres
15 Evade

Magick: Protect, Shell, Haste, Brave, Faith
Item: X-Potion

Augments: Safety, Parry, 1/2 MP Cost,  at low HP becomes Spellspring and Damage Cut?
Auto: Protect, Shell, Haste, Regen
Immune: Death, % Damage, Petrify, Poison, Silence, Slow, Confuse, Berserk, Reverse, Bubble, Lure, Infuse, Libra

Notes: She seems to Parry a lot.


-Insecure Seeq-
level 41
5358 HP
999 MP
36 str
21 mag
61 vit
22 spd
63 attack
13 def
26 mres
15 Evade

Magick: Curaga
Tech: Heave (25% Immobilize), Lunge, Ram

Augments: ?
Auto: Shell (100%); Protect 50%
Immune:Bubble, Lure, Berserk, Blind, Petrify, Sleep, Poison, Sap, Disable, Slow, Infuse


-Viera Wayfarer-
Gear: Shortbow, Onion Arrows

level 39
4391 HP
999 MP
33 str
26 mag
57 vit
29 spd
57 attack
16 def
30 mres
18 Evade

Magick: Protect, Shell, Haste, Regen, Curaga
Item: X-Potion

Augments: Safety
Auto: Protect, Shell
Immune: (Safety), Lure, Bubble, Reverse, Berserk, Petrify, Slow, Poison, Silence, Infuse


-War-chief Supinelu-
(also Garif Warrior)

level 45
5840 HP
999 MP
41 str
26 mag
69 vit
26 spd
77 attack
20 def
37 mres
15 Evade

Magick: Protect, Curaga, Silence*, Berserk*
Tech: Ice Break, Smite of Rage, Scream (50% Blind, Silence)

Augment: Safety, 1/2 MP Cost, Spellbreaker, Null Vitality
Auto:Protect, Bravery (Catoblepas)
Immune: Death, % Damage, Berserk, Disease, Bubble, Slow, Poison, Blind, Silence, Petrify, Lure, Infuse, Libra

Notes: Supinelo is a stronger version of the other Garif, so he should have Null Vitality and Spellbreaker. 
*He won't cast against Catoblepas because Catoblepas is immune.


-Rabanastre Watch-

40% does not appear to show up during sandstorms.

Gear: Javelin
level 3-5
220-228 HP
140-143 MP
13-14 str
4-5 mag
29-33 vit
10 spd
12-13 attack (CT?, combo)
7 def
8 mres
10 Evade

Magick: Cure, Protect
Tech: Jump, Lunge, Ram
Item: Potion

Auto-Status: Protect
Immune: Bubble, Poison, Blind, Petrify, Berserk, Confuse, Doom, Immobilize, Lure, Infuse


-Bangaa Hunter-

40% spawn (Dry)

Gear: Altair, Onion Shot
level 3-4
230-238 HP
140-143 MP
13-14 str
4-5 mag
32-33 vit
10 spd
7-8 attack
7 def
8 mres
10 Evade

Magick: Cure, Protect
Tech: Jump, Lunge, Ram
Item: Potion

Auto-Status: Protect, Shell, Haste
Immune:Bubble, Blind, Poison, Petrify, Doom, Immobilize, Berserk, Confuse, Lure, Infuse


-Garif Hunter-

40% in Giza (Rains) 30% Ozmone

level 21-22
1524-1532 HP
560-563 MP
26-27 str
17-18 mag
48-49 vit
18 spd
27-28 attack (CT?, combo)
13 def
14 mres
10 Evade

Magick: Silence, Berserk, Curaga
Tech: Lunge, Ice Break, Scream (50% Blind/Silence), Smite of Rage

Augment: Safety, Spellbreaker, Null Vitality
Auto:Protect (depends on version)
Immune: (Safety), Berserk, Disease, Bubble, Slow, Poison, Blind, Silence, Petrify, Lure, Infuse


-Seeq Fisher-

40% spawn

level 36-38
6379-6873 HP
700-828 MP
34-36 str
18-22 mag
59-63 vit
19-21 spd
50-52 attack
12-14 def
24-26 mres
8 Evade

Magick: Curaga
Tech: Lunge, Heave (25% Immobilize)

Auto: Protect, Shell, Reflect
Immune:Bubble, Lure, Sleep, Blind, Poison, Sap, Petrify, Disable, Berserk, Doom, Infuse

Notes: He apparently has no Gambits  so he ends up just running around.


-Dalmasca Soldiers-

Gear: Army Sword, Buckler

level 3
160, 170, 180 HP
20,23,28 MP
12,10,11 str
3,3,4 mag
11,11,13 vit
10,9,11 spd
12,13,14 attack
2,2,1 def
15 mres
6,5,10 Evade
5 Mevade

Tech: Lunge?
Item: Potion


-Basch- (beginning of game)
Gear, Mythril Blade, Buckler, ?

level 20
1300 HP
300 MP
25 str
11 mag
48 vit
23 spd
24 attack
 2 def
14 mres
22 Evade
10 MEvade

Item: Hi-Potion
Note: Parry.


-Amalia-
Gear: Longsword, Escutcheon, Bronze Helm, Bronze Chestplate, Bangle

level 6
280 HP
300 MP
15 str
10 mag
26 vit
117 spd
16 attack
6 def
16 mres
20 Evade
5 MEvade

Item: Potion, Phoenix Down, Dark Mote

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