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Topics - Chaos

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31
Ivalice Spy / Ivalice Spy XXIV - [ Game Completed! ]
« on: June 02, 2012, 02:24:30 PM »
Welcome to Ivalice Spy XXIV!
Whats New!

This game will feature a jam-packed storyline, featuring everyone who signed up! Two spies. They will work together. I will only PM one of them each night. They will take turns. They can work together... designing notes, hints and tricks.

A huge Climax featuring the spy and their victims at the beginning, middle and end of the game. Each of these parts I will PM both of them asking for their victims.

Standing guard(Created by Da_Cloud): In a certain part of the game, the citizens are transported to a dangerous place. Which means, the monsters may kill all of you. BUT not if one of you is awake. Be sure not to pick the spy as your guard. ;D

Employer(Created by wee187): If the spies manage to win, they will summon yours truly! :D

.:Information:.

To start I need 10 (more or less) people to sign up, not including myself.
Once started, you'll be PM'd by me stating whether you're a Citizen or an Ivalice Spy.


.:Rules:. (They are important)
There will be two Ivalice Spies, and the rest will be Citizens.
The Citizens work to together to find the Spies.
The Ivalice Spies will eliminate off Citizens, while concealing their identity.
The Citizens win if the spies are killed. The spies win if they are the last one standing.
There will be a Guardian Angel protecting one person each round.
There will be a Wizard with the ability to kill and revive one person throughout the game.
There will be a Mayor who will have the last word in case of a tie.
For more information on all of these roles click here.
-DO NOT TELL ANYONE THAT YOU'RE THE SPY, GUARDIAN ANGEL OR WIZARD!!!!
-No Straying off-topic. All Off-Topic posts will be seen as spam and treated as spam. Take your off-topic discussions to the Sandsea.
-DO NOT POST IF YOU'RE NOT PLAYING!


Introducing the players!

1. rsslayersr - (Game Status: Dead)
2. Ultima - (Game Status: Dead)
3. Shadow Gilgamesh - (Game Status: Alive)
4. jake1456 - (Game Status: Dead)
5. Zeikuu - (Game Status: Obliterated+++)
6. CVL14558 - (Game Status: Alive+)
7. KainCrow - (Game Status: Dead)
8. MegaFun - (Game Status: Dead)
9. angel - (Game Status: Dead)
10. stuart - (Game Status: Dead)
11. Oniangel - (Game Status: Dead)
12. Zodiac Killer 99 - (Game Status: Dead)
13. x8m8x3k3t - (Game Status: Obliterated+++)
14. Ally - (Game Status: Alive+)
15. mrs ems devil - (Game Status: Alive)
16. Da_Cloud - (Game Status: Alive)

32
Ivalice Spy / Ivalice Spy XXIII - [ Game Completed! ]
« on: March 03, 2012, 08:41:05 PM »
Welcome to Ivalice Spy XXIII!
Whats New!

This game will feature a jam-packed storyline, featuring everyone who signed up! One spy. I will PM the spy each round and one of the citizens won't be too happy about it.

Standing guard(Created by Da_Cloud): In a certain part of the game, the citizens are transported to a dangerous place. Which means, the monsters may kill all of you. BUT not if one of you is awake. Be sure not to pick the spy as your guard. ;D

Employer(Created by wee187): If the spies manage to win, they will summon yours truly! :D

.:Information:.

To start I need 10 (more or less) people to sign up, not including myself.
Once started, you'll be PM'd by me stating whether you're a Citizen or an Ivalice Spy.


.:Rules:. (They are important)
There will be only one Ivalice Spy, and the rest will be Citizens.
The Citizens work to together to find the Spy.
The Ivalice Spy will eliminate off Citizens, while concealing their identity.
The Citizens win if the spy is killed. The spy wins if they are the last one standing.
There will be a Guardian Angel protecting one person each round.
There will be a Wizard with the ability to kill and revive one person throughout the game.
There will be a Mayor who will have the last word in case of a tie.
For more information on all of these roles click here.
-DO NOT TELL ANYONE THAT YOU'RE THE SPY, GUARDIAN ANGEL OR WIZARD!!!!
-No Straying off-topic. All Off-Topic posts will be seen as spam and treated as spam. Take your off-topic discussions to the Sandsea.
-DO NOT POST IF YOU'RE NOT PLAYING!


Introducing the players!

1. MegaFun - (Game Status: Dead)
2. stuart - (Game Status: Dead)
3. Shadow Gilgamesh - (Game Status: Alive)
4. Zodiac Killer 99 - (Game Status: Dead)
5. Zeikuu - (Game Status: Dead)
6. KainCrow - (Game Status: Alive)
7. Ultima - (Game Status: Dead)
8. Oniangel - (Game Status: Dead)
9. rsslayersr - (Game Status: Dead)
10. jake1456 - (Game Status: Dead)
11. CloudVincentLeonhart14558 - (Game Status: Dead)
12. angel - (Game Status: Alive)
13. bunny fran - (Game Status: Dead)
14. Da_Cloud - (Game Status: Dead)

33
Sandsea / The snow topic
« on: February 04, 2012, 12:59:00 PM »
Okay Ally, just tell me how much you need.

The pictures show you the results of two days of snow (there wasn't a minute when it didn't snow).

Here you see a woman walking through the snow, look at the height of the snow compared to the woman:


The road in front of my house, the stairs in the distance are completely covered by snow:


My window (it's the second floor):


A church opposite my house:


Try to locate the cars. Can't see them? I'll give you a hint, it's the bottom right corner:


Front yard, some cars are completely covered by snow in the distance:


My front yard:


At least a meter of snow on the wall, but unfortunately I didn't capture much of the surroundings, so it's hard to compare it to something:


There are tons of snow on the bird house even though it's under a huge tree:


I'm unable to exit the yard:

34
Ivalice Spy / Ivalice Spy XXII - [ Game Completed! ]
« on: January 16, 2012, 01:23:21 PM »
Welcome to Ivalice Spy XXII!
Whats New!

This game will feature a jam-packed storyline, featuring everyone who signed up! One spy. I will PM the spy each round and one of the citizens won't be too happy about it.

Standing guard(Created by Da_Cloud): In a certain part of the game, the citizens are transported to a dangerous place. Which means, the monsters may kill all of you. BUT not if one of you is awake. Be sure not to pick the spy as your guard. ;D

Employer(Created by wee187): If the spies manage to win, they will summon yours truly! :D

.:Information:.

To start I need 10 (more or less) people to sign up, not including myself.
Once started, you'll be PM'd by me stating whether you're a Citizen or an Ivalice Spy.


.:Rules:. (They are important)
There will be only one Ivalice Spy, and the rest will be Citizens.
The Citizens work to together to find the Spy.
The Ivalice Spy will eliminate off Citizens, while concealing their identity.
The Citizens win if the spy is killed. The spy wins if they are the last one standing.
There will be a Guardian Angel protecting one person each round.
There will be a Wizard with the ability to kill and revive one person throughout the game.
There will be a Mayor who will have the last word in case of a tie.
For more information on all of these roles click here.
-DO NOT TELL ANYONE THAT YOU'RE THE SPY, GUARDIAN ANGEL OR WIZARD!!!!
-No Straying off-topic. All Off-Topic posts will be seen as spam and treated as spam. Take your off-topic discussions to the Sandsea.
-DO NOT POST IF YOU'RE NOT PLAYING!


Introducing the players!

1. Ultima - (Game Status: Dead)
2. Shadow Gilgamesh - (Game Status: Alive)
3. angel - (Game Status: Dead)
4. jake1456 - (Game Status: Dead)
5. MegaFun - (Game Status: Dead)
6. stuart - (Game Status: Dead)
7. rsslayersr - (Game Status: Dead)
8. Oniangel - (Game Status: Dead)
9. Zodiac Killer 99 - (Game Status: Dead)
10. Da_Cloud - (Game Status: Alive)
11. Zeikuu - (Game Status: Alive)
12. KainCrow - (Game Status: Dead)

35
Ivalice Spy / Ivalice Spy XXI - [ Game Completed! ]
« on: December 08, 2011, 12:09:31 AM »
Welcome to Ivalice Spy XXI!
Whats New!

This game will feature a jam-packed storyline, featuring everyone who signed up! One spy. I will PM the spy each round and one of the citizens won't be too happy about it.

Standing guard(Created by Da_Cloud): In a certain part of the game, the citizens are transported to a dangerous place. Which means, the monsters may kill all of you. BUT not if one of you is awake. Be sure not to pick the spy as your guard. ;D

Employer(Created by wee187): If the spies manage to win, they will summon yours truly! :D

.:Information:.

To start I need 10 (more or less) people to sign up, not including myself.
Once started, you'll be PM'd by me stating whether you're a Citizen or an Ivalice Spy.


.:Rules:. (They are important)
There will be only one Ivalice Spy, and the rest will be Citizens.
The Citizens work to together to find the Spy.
The Ivalice Spy will eliminate off Citizens, while concealing their identity.
The Citizens win if the spy is killed. The spy wins if they are the last one standing.
There will be a Guardian Angel protecting one person each round.
There will be a Wizard with the ability to kill and revive one person throughout the game.
There will be a Mayor who will have the last word in case of a tie.
For more information on all of these roles click here.
-DO NOT TELL ANYONE THAT YOU'RE THE SPY, GUARDIAN ANGEL OR WIZARD!!!!
-No Straying off-topic. All Off-Topic posts will be seen as spam and treated as spam. Take your off-topic discussions to the Sandsea.
-DO NOT POST IF YOU'RE NOT PLAYING!


Introducing the players!

1. Shadow Gilgamesh - (Game Status: Alive)
2. Zodiac Killer 99 - (Game Status: Dead)
3. RedChocobo - (Game Status: Dead)
4. angel - (Game Status: Dead)
5. Ultima - (Game Status: Dead)
6. MegaFun - (Game Status: Alive)
7. stuart - (Game Status: Dead)
8. jake1456 - (Game Status: Dead)
9. rsslayersr - (Game Status: Dead)
10. Oniangel - (Game Status: Dead)
11. xShadowBlitzx - (Game Status: Dead)
12. KainCrow - (Game Status: Dead)
13. Da_Cloud - (Game Status: Dead)

36
Ivalice Spy / Ivalice Spy XX - [ Game Completed! ]
« on: November 20, 2011, 11:13:19 AM »
Welcome to Ivalice Spy XX!
Whats New!

This game will feature a jam-packed storyline, featuring everyone who signed up! One spy. I will PM the spy each round and one of the citizens won't be too happy about it.

Standing guard(Created by Da_Cloud): In a certain part of the game, the citizens are transported to a dangerous place. Which means, the monsters may kill all of you. BUT not if one of you is awake. Be sure not to pick the spy as your guard. ;D

Employer(Created by wee187): If the spies manage to win, they will summon yours truly! :D

.:Information:.

To start I need 10 (more or less) people to sign up, not including myself.
Once started, you'll be PM'd by me stating whether you're a Citizen or an Ivalice Spy.


.:Rules:. (They are important)
There will be only one Ivalice Spy, and the rest will be Citizens.
The Citizens work to together to find the Spy.
The Ivalice Spy will eliminate off Citizens, while concealing their identity.
The Citizens win if the spy is killed. The spy wins if they are the last one standing.
There will be a Guardian Angel protecting one person each round.
There will be a Wizard with the ability to kill and revive one person throughout the game.
There will be a Mayor who will have the last word in case of a tie.
For more information on all of these roles click here.
-DO NOT TELL ANYONE YOU'RE THE SPY IF YOU'RE THE SPY, GUARDIAN ANGEL OR WIZARD!!!!
-No Straying off-topic. All Off-Topic posts will be seen as spam and treated as spam. Take your off-topic discussions to the Sandsea.
-DO NOT POST IF YOU'RE NOT PLAYING!


Introducing the players!

1. jake1456 - (Game Status: Alive)
2. angel - (Game Status: Dead)
3. Ultima - (Game Status: Dead)
4. Shadow Gilgamesh - (Game Status: Alive)
5. RedChocobo - (Game Status: Alive)
6. KainCrow - (Game Status: Alive)
7. Zodiac Killer 99 - (Game Status: Dead)
8. Oniangel - (Game Status: Alive)
9. rsslayersr - (Game Status: Dead)
10. Da_Cloud - (Game Status: Dead)
11. xShadowBlitzx - (Game Status: Dead)
12. stuart - (Game Status: Alive)
13. MegaFun - (Game Status: Dead)

37
News / Final Fantasy XIII-2 Preview
« on: July 30, 2011, 12:33:45 PM »
As it has already been mentioned a couple of times, the sequel to the controversial FFXIII will take a new direction. The story is a continuation of the events of FFXIII. The player takes the perspective of Noel Kreiss, a new character who, along with Serah, will be the main character of XII-2. Noel, the man with blue clothes (symbolizing that he's a citizen of Gran Pulse) and weird hair (who doesn't have weird hair in FF?) was chosen as the main character so that new players have an easier time getting into the game and its story.

The demo of FFXIII-2 kicks off with Lightning. Soon afterwards, the player gets control over Noel and Serah. It was said that Lightning will have a very important role in the sequel and she'll also be a playable character during some events. Playing as Lightning, we had a peak at an unknown part of FFXIII's world. We see her fall on a mysterious, crystal-filled beach while she was chased and soon attacked by Bahamut. Riding Odin, she bravely faces the menace. That's where we get to see a new game mechanic that wasn't part of any earlier FFs. The name is Cinematic Action. The idea is to quickly hit certain buttons that appear on the screen in order to perform various interesting and attractive fighting moves. More about Lightning and her role in the sequel will be revealed at the Tokyo Game Show.

Back to Noel and Serah. Their adventure begins in the ruins of Bresha, a well-known place in FFXIII. During the demo, the two of them are searching for a way to defeat a giant construction, bearing the name Atlas. After a short clash with it, filled with Cinematic Actions, the two realized they stand no chance against it with their current weapons. They began searching the environment for different means to defeat the colossus. While running through the ruins of Bresha, it was easily noticable that the environment has changed significantly. Say goodbye to boring linear hallways and welcome the new area design. Just by looking at the map, you can see how non-linear the sequel is going to be. The demo also showed an inhabited area of Bresha. Almost all of the NPCs had dialogue icons above their heads. That means that the player will be able to talk to most of the inhabitants of FFXII-2's world and they'll provide clues to your current quests, make remarks about the characters and the story or just make some random comment.

It certainly seems as if Square has learned a lesson. The world is much more open than the one in FFXIII allowing the player to explore without having to advance the story too much. The game will also feature tons of optional quests which can be more or less done in any order the player pleases. Another contribution to the non-linearity will be the ability to jump, allowing the player to explore some seeminbly unreachable places in the early parts of the game. The battles will also be much more diverse. For example, you will be able to weaken Atlas by doing optional quests before directly confronting him. The battle system will also allow for more tactics meaning all enemies can be defeated in various ways.

The moogle seen in the demo won't be there just to follow you. Mog will have a number of functions. It will have the ability to transform into Serah's weapon, as well as to find hidden treasures. Another feature added to the game will be the "Mog Clock". As seen in the demo, there will be a circle (the clock) beneath the main character. It is a counter that tells you if you have entered a battle at the right moment. If it's green, you'll have an advantage over the enemy (e.g. a pre-emptive strike), if it's read you'll have a disadvantage (various status effects on your party).

The battle system itself was taken from FFXIII with a number of improvements. The most innovative one is certainly the ability to recruit monsters into your party. After defeating monsters you'll obtain crystals that will allow you to summon them onto the field. Each one of them will have special abilities and their role will also depend on your active Paradigm Shift.According to Square Enix, you'll be able to recruit about 200 different monsters.

Even though FFXIII was quite a success sales-wise, the game received mixed critics. It seems that Square opened their eyes and listened to those critics, keeping the good things for the sequel as well as fixing the bad ones. Judging from the demo and the currently available info, XIII-2 will be a must-have for any RPG fan.

Source: nextlevel

38
Forum News / Auto logout problem
« on: February 11, 2011, 10:02:38 PM »
Da_Cloud, are you doing something on the site? I keep getting error messages on the main page and it also doesn't remember my online status.

39
Current Generation / Digimon World 3 petition
« on: September 12, 2010, 12:01:23 AM »
So... this guy comes to GameFAQs and claims there's a slight possibilty that Digimon World 3 might appear on PSN if enough people would buy it. Here's a quote:

Quote
Basically, i got an email from Sony in reply to me asking if it would be made avaliable via PSN, saying that if I could prove that many people would actually purchase it, there was a chance that it could be put up there. I'll *SIGN* first, I hope that others will too :3

Being my favorite game as a kid, I thought why not help. I'd like to ask everyone who cares even a bit to check that topic out and sign the petition.

http://www.gamefaqs.com/boards/562323-digimon-world-3/56269848

40
Final Fantasy XII / The RNG Method [FFXII]
« on: August 02, 2010, 02:16:17 PM »
This topic will explain everything that is currently known about the RNG: the basics and how it works on treasure contents, steals and some other things.

Basics

Final Fantasy XII uses a random number generator (RNG) known as the Mersenne Twister. It generates random numbers from a huge interval of [0, 2^32-1] and almost every random action that occurs in the game is connected to these random numbers. The following are spreadsheets of the first 20000 / 60000 random numbers the PS2 uses:

bmxer31's spreadsheet: http://www.2shared.com/document/S8rXWkZR/RNG_Extended_List.html
nathany33's spreadsheet: http://www.2shared.com/file/Tq5pARB2/ff12_good_RNG_chart.html

A Google Spreadsheet for the TZA version of the game: https://docs.google.com/spreadsheets/d/1-QyphfndDVeXwFOD3sDUPKdGYPtjMrBb3298Jd7lnss/edit?usp=sharing

Here's a link to an interactive webpage that can help you with RNG manipulation:

egli's webpage: http://markegli.com/ff12/

The first spreadsheet has two columns. 20000 random numbers in the first column and the corresponding Cure values in the second one. The formula for Cure is:

=INT((20+(MOD($A750;20*12,5))/100)*((LV+MAG)*MAG/256+2)*1,5)

You should change the formula to match your character's level and Magick Power. When changing formulae, position yourself in the first row (B1), change it and then double-click on the lower right corner of the B1 cell to apply the change to the whole column (demonstration).

Note: The *1,5 at the end of the formula are for the Serenity license. Make sure you're at full health when casting Cure. If you do not have the Serenity license you must delete the *1,5 at the end.

The second spreadsheet might be easier to use as it already comes with explanations and how-to's. It also has the advantage of having more random numbers (60000).

The RNG works so that it takes one random number for every random action that happens in the game (excluding drops; they use some other way of randomness for some reason). The spell Cure uses only a single random number, that's why it is a great way to determine your position in the RNG. If you're using the first spreadsheet go Edit > Find, click on Options and search by columns (you must be in the B column), look for values and tick that "Match entire cell content" box. Enter your first Cure value and remember the following one. Keep pressing "next" until you find your position. The second spreadsheet has a more user-friendly way of finding things. If you need to move quickly through the RNG, keep punching yourself. A self-hit without a weapon equipped will always use 10 random numbers. Don't forget to unequip your shield or you may block sometimes (alternatively you can use a Shield and equip the Cameo Belt, use this method if you have the Brawler license). Also be careful not to miss your destination by combo-ing.


Treasure Chests

Let's take a look at how random numbers affect the treasure contents. I'll use the Brave Suit chest as an example. It has a 25% spawn rate. It has an 80% chance to contain Gil and 20% chance to contain an item. There are two sets of items, one in case you don't have the Diamond Armlet equipped and one in case you do. If the former is the case, you have a 50% chance to obtain Item 1 (Knot of Rust) and a 50% to obtain Item 2 (Scathe Mote). If you do have the Diamond Armlet equipped, it's 90% for Item 1 (Knot of Rust) and 10% chance for Item 2 (Brave Suit). You can find detailed information about treasure contents on ff12maps.com.

Your chances to obtain a Brave Suit don't look so good. 0.25*0.2*0.1=0.005. That means you have a mere 0.5% of getting it. Exploiting the RNG will change this. Treasure spawns are determined when entering the zones. A set amount of random numbers is used when changing zones. This is the order of their functions:

1. Weather Changes
2. Random mob spawns
3. Treasure Chests
4. Traps
5. Rest

The Phase 2 Dig in Henne Mines doesn't have weather changes nor random monsters. The first number that's used when zoning into the area is for Brave Suit. Zodiac Spear is the 4th number. This means if you want to spawn the Brave Suit chest, the next random number MOD 100 (divide it 100 and look at the remainder) must be less than 25, or 00-24. Determine your position in the RNG and keep casting Cure until you're in front of a number than ends in <25 (MOD 100 will always represent the last two digits of a number). When done, enter the area. The chest will have spawned, make your way towards it, eliminating all enemies because their actions also consume random numbers.

By opening chests you use two random numbers. The first one is used for a Gil check. In the case of the Brave Suit chest, you'll get Gil if the next number ends in less than 80 and you'll get an item if it's 80-99. In case you get Gil, the second number is used to determine the amount. If you got an item, it will be Item 1 for a random number that ends in 00-49 and Item 2 for a random number that ends in 50-99 if you don't wear the Diamond Armlet. If you wear the Diamond Armlet, it's 00-89 for Item 1 and 90-99 for Item 2. To get the Brave Suit the next number must be 80-99 and the one after that 90-99.


Zodiac Spear

Similar as the above. When entering the zone, make sure the fourth number is less than 10. Enter the zone, kill all enemies you encounter (or use the Immoblize glitch) and reach the chest. Reach a position in the RNG, so that the next two random numbers are both 90 or higher (because it's 10% for item and 10% for that item to be Zodiac Spear).


Stealing / Poaching

This is similar to manipulating treasure contents. The steal mechanics work like this:

No Thief's Cuffs:
   - A random number is used for rare steal. If it ends in 00-02 you get the rare item, and the process ends here. If not, it continues...
   - A random number is used for uncommon steal. If it ends in 00-09 you get the uncommon item and the process ends. Otherwise, it continues...
   - A random number is used for common steal. If it ends in 00-54 you get the common item and process ends, otherwise the steal misses.

Thief's Cuffs:
   - A random number is used for rare steal. If it ends in 00-05 you get the item.
   - A random number is used for uncommon steal. If it ends in 00-29 you get the item.
   - A random number is used for common steal. If it ends in 00-79 you get the item.
This means that each steal attempt with the Thief's Cuffs will consume three random numbers because you may steal multiple items.


Poaching uses 1 or 2 numbers depending on whether or not the poach succeeds. The first number determines the success rate. If it fails, the process ends. If it succeeds, a second number is used to give you an item. 00-94 for common poach and 95-99 for rare poach.

For easy stealing, charge your steal before you engage your target. Nothing must move the RNG until you steal from the target. As for poaching, it will only work if you can Immobilze / Sleep / Disable / Stop your target.


Spawning Lv.99 Red Chocobo

The Chocobo spawns only in Haulo Green in Ozmone Plains. You must kill all 6 chocobos in that area, zone through 2 other areas and come back. There's a 1 out of 256 chance that a Lv99 Red Chocobo will replace any of the chocobos you've killed. Each time a normal Chocobo spawns two random numbers will be used, one for the spawn itself and one for its status (it may spawn asleep). If the Lv99 Red Chocobo spawns, only one random number is used. It will spawn if the next random number is less than 2^24. 2^24 = 16777216. In case you wonder why this happens, 2^24 out of 2^32 equals 1 out of 256. Here's a video of this method: http://www.youtube.com/watch?v=w2fyEQzTEn4


Credits

A big thanks to whoever started this whole discovery.
mkotha - for finding out that the Mersenne Twister is used as the random number generator and for figuring out its seed
bmxer31 - for translating mkotha's work into English and making the first spreadsheet
nathany33 - for information about the Lv99 Red Chocobo and making another great spreadsheet
FF12GrandMaster's - for being the first to develop a method for rare items in treasure chests
billygoten, pprincess, Gramps, flak76e and everyone else who has helped out
egli - for making an interactive webpage for RNG manipulation

41
Zodiac Job System / Starting the game
« on: June 09, 2010, 02:42:38 PM »
I finally got the game yesterday. Have it in English language. I want to ask if there's anything I should know before I screw something up?

42
Gold Saucer / Kingdom Hearts worlds Hurt & Heal
« on: May 31, 2010, 09:22:22 PM »
This should be fun. Here are the rules:

Rules (READ BEFORE POSTING PLEASE)
*H&H is once every 3 hours
*You may not double post, you must wait for someone else do hurt or heal before you can do so again
*Hurt one character and Heal another character
*Double Hurting is allowed if over 10 (over, not 10 and above). If you do, you can only double hurt and that's it.
*Double Healing is allowed if your target has less than 10 points (not 10)
*You can hurt two different characters, but you can't heal.
*You may NOT heal two different targets

I did alter the rules a bit, I hope nobody disagrees. I'll post the worlds now. I'll post the ones from Kingdom Hearts I and Kingdom Hearts II. If I missed some, please say it. If you think a world from one of the other games should be here, post it also.



100 Acre Wood - 10
Agrabah - 10
Atlantica - 10
Beast's Castle - 10
Deep Jungle - 10
Destiny Islands - 10
Disney Castle - 10
End of the World - 10
Halloween Town - 10
Hollow Bastion - 10
Monstro - 10
Neverland - 10
Olympus Coliseum - 10
Port Royal - 10
Space Paranoids - 10
Timeless River - 10
The Land of Dragons - 10
The Pride Lands - 10
The World That Never Was - 10
Traverse Town - 10
Twilight Town - 10
Wonderland - 10



Score:

21. Atlantica - killed by MegaFun
21. 100 Acre Wood - killed by MegaFun
20. Monstro - killed by A1X_Jet
19. Deep Jungle - killed by ChaosBeelzemon
18. Timeless River - killed by MegaFun
16. Space Paranoids - killed by Shadow Gilgamesh
16. Agrabah - killed by Shadow Gilgamesh
15. The Pride Lands - killed by ChaosBeelzemon
14. The Land of Dragons - killed by MegaFun
13. Disney Castle - killed by MegaFun
12. Olympus Coliseum - killed by MegaFun
11. Neverland - killed by MegaFun
 9. Beast's Castle - killed by xkeyblademasterx07
 9. Twilight Town - killed by xkeyblademasterx07
 8. Wonderland - killed by ChaosBeelzemon
 7. Port Royal - killed by MegaFun
 6. Traverse Town - killed by MegaFun
 5. Destiny Islands - killed by MegaFun
 3. End of the World - killed by MegaFun
 3. Halloween Town - killed by MegaFun
 2.
 1.

43
Final Fantasy XII / Easiest way to get Undin Halcyons
« on: November 10, 2009, 11:15:28 PM »
I will need 2 of these and I wonder what would be the easiest way to obtain them. Is it easier to mess with the weather in Cerobi or to spawn it in Pharos?

44
Challenges / Zeromus video
« on: August 15, 2009, 04:38:59 PM »
I just watched this video about Zeromus and I have some questions.

What's the point in changing the ammo all the time? He always gets back to Stone Shot anyway.
Why does he remove his equipment when Zeromus readies Piercing Graviga?

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