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Final Fantasy XII: The Zodiac Age
ASLLGNGNGNENQNRNR Challenge


A = Ashe
S = Solo
LLG = Low Level Game
NG = No Gambits
NG = No Guests
NE = No Espers
NQ = No Quickenings
NR = No Revives
NR = No Reverse

RULES:
This is "NOT" New Game Minus- (Weak Mode)! It's a "REAL" Solo  LLG with Firefly!

NLBLLG (NO License Board Low Level Game) until after Ashe joins the party on board the Dreadnought Leviathan. Once Ashe joins the party and arrives in Nam-Yensa Sandsea she will be granted access to the License Board. First job will be Machinist. After Tomb of Raithwall second job will be Red Battlemage. Everyone else's License Board will remain untouched for the entire game. All party members will remain un-leveled and at base 122333 levels throughout the entire game. Ashe joins the party at Level 3 and she will stay Level 3 from beginning to end. This is a Pure Solo, so Ashe will be the only character allowed to carry out any actions once she joins the party. Orthros Hunt being the exception. Ashe, Fran and Penelo "MUST" be in the party to spawn Orthros. It's the "ONLY" way the Hunt will appear. The instant Orthros spawns Fran and Penelo are permanently removed from party. Ashe will not be allowed to use Gambits or Quickenings. She can activate on License Board, but never use. Furthermore, ALL Guests must be killed off immediately. (This includes ALL Hunt Guests as well) The use of Espers is also strictly prohibited. The "ONLY" exception to this rule is the fact Belias, the Gigas must be used to advance in the Story. His "ONLY" action will be to open the Gigas Gate. Once this mandatory action is performed no other Esper actions are allowed. Ashe can activate Espers on License Board to unlock grid, but cannot use them in battle. Lastly, Ashe cannot use Reverse and if she gets KO'ed it's an instant Game Over. No Reviving whatsoever.

I defeated The Undying and completed the Story on October 11, 2008 in the original NA PS2 version. Nine years have passed... I'm back! Now it's time to do it again in 2017 in the Zodiac Age version on PS4. With that beeing said, let the Journey begin! Embark with Princess Ashelia B'nargin Dalmasca as she avenges Lord Rasler's death!

Playlist
https://www.youtube.com/playlist?list=PLdUWWSwBouZSO9k01IpMnwB_57CdjdJVr

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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Ashe on August 20, 2017, 03:18:16 PM »
Congratulations!  :)
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Zodiac Killer 99 on August 13, 2017, 09:50:45 PM »
And you :)

Finally got the platinum today, that judge fight was tougher than I was expecting given my strategy worked well for the trials before it. Weak mode should be fun!
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Final Fantasy XV / Re: Party+Guest stuff
« Last post by kokushishin on August 05, 2017, 10:24:53 PM »
Comrades

Barrier- hold button to put up a shield ala Regis and Nyx.

Ally Warp- can jump directly to an ally
Warp Chain- instead of a flat damage upgrade from striking farther, you instead get a boost from parrying and then Warp Strike. Also, some weapons have boosts from or just benefit from the warp (easier to break parts, a lot of hits for the status weapons etc.)


Weapon abilities
____bound:  Attack is elemental by default

Curative spell ____: uses this spell instead of default Heal.
Offensive spell ____:  use the named spell instead of default magic attack.
Combo spell _____: named spell replaces normal followup attack.

Warp Combo ___- automatic spell when using a Warpstrike.

Petrifier-small chance of inflicting Stop
Deathbearer- small chance of inflicting instant Death

Soulsiphon- small chance to regain MP on hit

Flurry Rush- damage up with consecutive hits

Last Stand-damage increase at low HP.


Royal Sigils
The Tall's Sigil- replaces Heal with Aura which is a huge attack boost.
The Oracle's Sigil- curative spells have a bigger AoE at the cost of more MP.
The Rogue's Sigil- Airstep
The Pious's Sigil- Doublecast
(presumably there will be an equivalent for each of the weapons)
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by FF12Grandmaster on August 05, 2017, 01:35:08 PM »
Great work on Cerobi Streppe Rob, it's helped me out so much.

Thanks, ZK......good to see you again  :)
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Ashe on August 05, 2017, 11:31:23 AM »
Nice! I always get turned around in Crystal.
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Zodiac Killer 99 on August 05, 2017, 03:10:26 AM »
I'm assuming most people in this thread won't need it, but I put together a guide for the Great Crystal (upper levels) for those struggling with navigations that has step-by-step instructions and annotated maps here: https://docs.google.com/document/d/1IsAvE1t9XzwmBsvIDw79HLXlulL2iONJPMQrcG-Mfco/edit?usp=sharing

Sorry it isn't too visually appealing!
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Da_Cloud on August 04, 2017, 06:50:03 PM »
FFXIV is eating up most of my time, so I'm only just crossing the Ozmone plain.
Taking it nice and slow I guess :P
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Ashe on August 04, 2017, 02:23:26 PM »
I'm having a blast to Zodiac Killer 99.
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Zodiac Killer 99 on August 04, 2017, 12:57:28 PM »
Great work on Cerobi Streppe Rob, it's helped me out so much.

How's everyone finding the game so far? I just cleared the upper levels of the great crystal for the loot there, ultima and opening the way for omega. Now I'm going after Zodiark before proceeding with Pharos. Having a blast so far, I remember why I love this game so much.
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