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Messages - Chaos

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1
Final Fantasy XIV / Re: FFXIV General discussion topic
« on: June 24, 2017, 01:14:43 AM »
Yes, the rework is definitely larger than anybody had expected. The salt will always be there. If there weren't a rework, people would complain about the lack of a rework. Healers also get a spell with which they can pull other players into an AoE... *cough* out of an AoE.

Btw. I finally cleared A11S. >.>



After two hours of trying, I finally beat the expansion!


2
Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« on: May 26, 2017, 01:08:37 PM »
I haven't given it much thought since I don't have a PS4 (still hoping for a Steam release). I am not sure if I will try to optimize my setup or just pick all 12 jobs and assign them to characters based on my views of their personality.

Btw. here are samples of every single track from the new OST: http://www.square-enix.co.jp/music/sem/page/ff12/tza_ost/en/index.html#

3
Sandsea / Re: A word of thanks to everyone here
« on: May 26, 2017, 01:06:10 PM »
Too long, but I did read. :D

Sorry to hear about your childhood, but fortunately everything worked out in the end for you. I can't say I share your experience when it comes to this site, but I can say that this is the friendliest place I've ever come across on the Internet. I guess there's no need to say how dear it is to me, considering I'm still here after almost a decade. :D

4
Final Fantasy XIV / Re: FFXIV General discussion topic
« on: May 18, 2017, 02:31:32 PM »
I believe they send out those emails once a week, so I'll know in a week. I won't get my hopes up, but it's still worth a shot. ;D

And I got the email this morning! ^_^

5
Final Fantasy XIV / Re: FFXIV General discussion topic
« on: May 16, 2017, 03:06:16 PM »
Was about to post this. ;D Nice song, but I don't find it very memorable. Maybe my opinion will change if we get another Nidhogg-style battle.

Btw. can you check if I'm eligible for that Returner's free login? It's been three months since my last subscription ended, but I am not sure if last month's free login made me ineligible for the Returner's stuff.

6
Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« on: May 01, 2017, 06:08:38 PM »
Yes, you can have a transparent map on screen while playing the game.



I never posted the latest trailer:


7
Sandsea / Re: The sandsea part
« on: April 24, 2017, 11:42:36 AM »
I'm good (will be even better if they tell me I got a job today  ;D). I'm 25 since a couple days ago.

8
Sandsea / Re: The sandsea part
« on: April 23, 2017, 11:58:41 AM »
Yup yup, still here! ^_^

How have you been? :D

9
Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« on: April 18, 2017, 02:28:37 PM »
Important change - Each character can choose two different jobs in the remaster.

Source: http://www.rpgsite.net/news/5513-final-fantasy-xii-the-zodiac-age-screenshots

10
Final Fantasy XIV / Re: FFXIV General discussion topic
« on: April 14, 2017, 01:22:40 PM »
Rest assured that I will. ;D Or not.

There's a 4-day free login. I assume it'll reset my timer for the return campaign. I figured I should use this for the Easter egg mount. :D

11
Sandsea / Re: General Birthday thread
« on: April 04, 2017, 11:10:05 AM »
Oh look... the message wrote itself already.  ::)

Happy birthday again!  :D

12
Final Fantasy XIV / Re: FFXIV General discussion topic
« on: March 25, 2017, 05:22:45 PM »
I'll wait until it does. Should be sometime in May.

13
Final Fantasy XIV / Re: FFXIV General discussion topic
« on: March 24, 2017, 02:20:10 PM »
Next (final) patch is on Tuesday. There is also a callback campaign. Square is really putting a lot of effort into avoiding my money. ::)

14
Final Fantasy XIV / Re: FFXIV General discussion topic
« on: March 12, 2017, 01:25:05 PM »
I'm not sure I understand your question. If it's any help, the starting vendor weapons from HW were ilvl115, while the ARR relic was ilvl135. I guess we can expect something around ilvl260 at the start of Stormblood.

15
Final Fantasy XII / Final Fantasy XII: The Zodiac Age
« on: March 11, 2017, 11:35:07 PM »

I'll try to post information I find about the game until it's released.

Release date: July 11

New features:

- Job system from the IZJS version of the game. Each character can pick two jobs as opposed to a single job in IZJS. Once you pick a job for a character, you won't be able to change it anymore. The vanilla license board isn't included in the game.
- Option to choose between the original and the remastered soundtrack. They made it ambiguous whether or not the original soundtrack will be a paid DLC.
- Option to choose between the English and the Japanese voices.
- Uncompressed voices and BGM.
- Eight new music tracks will be added.
- A 100 floor Trial Mode. You load a save file from the main game and use the characters and items from that save file. You can save every 10 floors. You cannot choose a different save or replenish your items during the trial mode, so make sure you are prepared because the last 10 floors are very difficult.
- Gambits will be different for every job now. No word on the ability to buy all of them at the start of the game like in IZJS.
- Improved graphics. Most notable difference will be Vaan's abs. ;D Everything will be rendered in HD and there are some lighting improvements.
- No more spell queues - YAY!
- Ability to speed up the game (x2 and x4 speed).
- Shorter loading times between zones.
- Option to invert both camera axes (I don't think I need this after FFXII made me use double inverted axes in every other game lol)

Jobs:

Archer
Black Mage
Bushi (Samurai in the fan translation of IZJS)
Foebreaker (Breaker in the fan translation of IZJS)
Knight
Machinist
Monk
Red Battlemage (Red Mage in the fan translation of IZJS)
Shikari (Hunter in the fan translation of IZJS)
Time Battlemage (Time Mage in the fan translation of IZJS)
Uhlan
White Mage

Translation differences

It seems some items have gone name changes. If the gambits shown in the PAX demo are anything to go buy, these are some of them:

Smelling Salts -> Nu Khai Sand
Alarm Clock -> Prince's Kiss
???? -> Domaine Calvados

Mechanics differences between FFXII and FFXII IZJS

The most noteworthy difference is the treasure system. The treasure positions have been changes. You no longer need to pass through two others zones to reset the treasure chests. Simply exiting and re-entering will be enough. The normal-rare item split is 95/5 instead of 90/10.

Most important combat difference is the removal of damage caps. Another notable difference is related to Quickenings. Mist Charges are no longer bound to MP. MP growth has been adjusted accordingly.

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