Comrades
Heal- default heal
Blast- default magic attack
Barrier- hold button to put up a shield ala Regis and Nyx.
Ally Warp- can jump directly to an ally
Warp Chain- instead of a flat damage upgrade from striking farther, you instead get a boost from parrying and then Warp Strike. Also, some weapons have boosts from or just benefit from the warp (easier to break parts, a lot of hits for the status weapons etc.)
Weapon abilities
____bound: Attack is elemental by default
Flamebound
Frostbound
Stormbound
Lightbound
Curative spell ____: replaces/upgrades Heal
Cure
Cura
Curaga
Poisona
Esuna
Protect
Protectra
Protectga
Temper (+attack)
Tempera
Temperga
Offensive spell ____: replaces Blast
Fire
Fira
Firaga
Blizzard
Blizzara
Blizzaga
Thunder
Thundara
Thundaga
Dia
Diara
Diaga
Combo spell _____: named spell replaces normal followup attack.
Warp Combo ___ automatic spell on Warpstrike.
Petrifier-small chance of inflicting Stop
Deathbearer- small chance of inflicting instant Death
Flurry Rush- damage up with consecutive hits
Last Stand-damage increase at low HP
Undaunted- Damage increase vs Large monsters
Undaunted II
Undaunted X
Brink Boost do much more damage when at critical HP
Brink Boost II
Charge Boost boost damage of charge attack
Charge Boost II
Charge Boost X
Tempting Tango- dance boosts charge
Critical Boost
Critical Boost II
Face-off Boost damage up when you are not outnumbered
Face-off Boost II
Face-off Boost X
Parry Boost more damage when countering
Parry Boost II
Parry Boost X
Prime Boost more damage at full HP
Prime Boost II
Prime Boost X
Rush Boost: gain +1% per attack, max 100
Rush Boost II
Rush Boost X
Trachyon Boost Warp-Strike damage up
Trachyon Boost II
Turnabout Boost +damage based on # of enemies
Turnabout Boost X
Combosmosis recover MP based on combo
Combosmosis II
Charge Strike: Savage Swipe- charges Critical
Charge Strike: Savage Strike
Charge Strike: Clearout- AOE
Supercharge Strike- boost charge, exclusive to Dreadnought
1000 Needles- turn charge strike into needle attack
10000 Needles
Blade Dance- dance boosts charge, exclusive to Dancing Blade
Air Supremacy boost midair attacks
Air Supremacy II
Air Supremacy X
Helmsplitter lower defense
Helmsplitter X
Crusher more damage for appendage
Crusher II
Crusher X
Bonecrusher-chance to lower Attack
Bonecrusher II
Finisher final hit does more damage
Finisher II
Finisher X
Manastrike consume MP to do more damage
Manastrike II
Manastrike X
Threatstrike: provoke on combo opener
Penetrator: ignore a portion of defense
Penetrator II
Penetrator X
Flash of Steel- add wave to attacks, exclusive
Lion's Roar- stronger version of Flash of Steel
Strong-resist Strength down
Intimidator- more damage vs small enemies
Intimidator II
Intimidator X
Sapient- less chance of Magic Down
Last Chance crit up at critical HP
Last Chance II
Last Chance X
Spirited
Everspirited- immune to spirit down
Eversturdy- immune to defense down
Sidestep- can evade during combo
Lifedrain recover 10% of damage dealt
Lifedrain II
Lifedrain X
Soulsiphon
Soulsiphon II
Soulsiphon X
Jitterbug- dance boosts attack and defense, exclusive to Dancing Daggers
Poisontouch
Poisontouch X
Stoptouch
Stoptouch II
Stoptouch X
Deathtouch
Deathtouch ii
Deathtouch x
Warp Saver lowers cost of Warp
Barrier Saver lowers MP cost of Barrier
Barrier Saver II
Barrier Saver X
Deathward- boost Barrier when in critical HP, Ruby Shield exclusive?
Sentinel-chance to take 0 damage
Sentinel II
Sentinel X
Deathproof
Confuseproof
Stoneproof
Poisonproof
Resilient- resist all statuses somewhat
Immunity- immune to all status
Anti-Stop
Anti-Poison
Anti-Confusion
Anti-Stone
Anti-Death
Everyone's Grudge improves damage when the party's HP is critical
Everyone's Rancor
Everyone's Enmity
Master Thief- drop rate boost
Immaculate- don't get dirty
Chaosbringer, turn charge into thrust, exclusive to Kain's Lance
Electropulse- Offensive spell replaced with attack that costs kilowatts, Pulse Bow exclusive
Spare Change- Offensive spell replaced with attack that costs Gil, Zenigiri exclusive
Royal Sigils
The Tall's Sigil: Aura (Attack up buff, stat changes)
The Oracle's Sigil: Healing Light (curative spell range and potency boost)
The Rogue's Sigil: Aerial Ace (Airstep, aerial attack boost, stat boost)
The Pious's Sigil: Multicast (cast two spells, passively boost MP recovery
The Just's Sigil: Omniguard (improved Barrier)
The Wanderer's Sigil: Cheer (buff up to five times, stat changes)
The Warrior's Sigil: Untouchable (adds Vacuum Wave to Dodge)
The Wise- Dragoon Drain: offensive spell becomes Jump, curative to Lancet
The Fierce-Rampage warp and charge, Rockbreaker offensive, fill meter for All Creation
The Father-Revitalize: trade HP to heal allies
The Clever- Spectral Arms change spell to arms, randomly chosen
The Conqueror-Elemancy: when you have an elemental weapon you have a sort of AOE field effect
The Mystic-Graviton: offensive spell is Black Hole, which draws in and hinders enemies