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Messages - bmxer31

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1
Final Fantasy XII / Re: RNG and ZS Chest Appearance
« on: February 10, 2010, 10:24:54 PM »
I don't know well IZJS. Are there some traps in the area? Or monsters with a spawning %?

2
Final Fantasy XII / Re: RNG and ZS Chest Appearance
« on: February 07, 2010, 12:32:45 PM »
There might be some exceptions maybe ... :)
For example, in Tchita Uplands, I found an area where the default number is 2 (always). But in all the other areas (IIRC) it works "normally".

3
Final Fantasy XII / Re: RNG and ZS Chest Appearance
« on: February 06, 2010, 08:40:50 PM »
Okay, I misunderstood the meaning of your "crazy".

I think "default" number(s) related to the weather. Why ?
Because when the weather cannot change then NO number is used.

When the weather is normal, 1 number is used.
When the weather is not normal, 2 numbers are used.

So I think it's clearly related to weather... But I can be wrong :)


I don't know ih he got a clue but all I know is that he used an emulator for his tests on RNG. And he didn't crack the drop system.

4
Final Fantasy XII / Re: RNG and ZS Chest Appearance
« on: February 06, 2010, 11:52:04 AM »
I think the default number is not "crazy".

Because there is always 1 number used when the weather is normal. And there are exactly 2 numbers when weather is different (in Cerobi of course).
And there is no number when the weather can't change.

So I think there is a real use of these numbers...


For the drops, mkotha himself used an emulator and didn't find the key for drops^^ It will be hard to find!

5
Final Fantasy XII / Re: RNG and ZS Chest Appearance
« on: February 04, 2010, 01:05:29 AM »
Yeah that's the most plausible answer.

However, I already did some tests and I just couldn't find any relation between Mersenne numbers and weather change.

I should do more tests, like zoning at the same RNG line several times to see if the weather always changes in the same way.

6
Final Fantasy XII / Re: RNG and ZS Chest Appearance
« on: February 03, 2010, 11:02:05 PM »
Actually the first number used when zoning is for Weather or is a default value.

For example, in Salikawood there is no number used when zoning (appart chest, traps and rare games). I think that's because the weather can't change.

In areas where the weather can change, a number is always used when zoning. A second number is used if the weather is not "normal" (normal weather in Cerobi is sunny).

But I don't know why 2 numbers are used when weather changes and 1 number is still used when the weather doesn't change. I'd really want to understand weather change phenomenon ^^

7
Final Fantasy XII / Re: RNG and ZS Chest Appearance
« on: February 03, 2010, 09:51:27 PM »
Kungfu, I bet you didn't kill the rare game BlueSang yet :)

It uses an extra random number.

If you killed him, then it proves that we need to add a random number (in concerned areas) even when rare games are dead.


ZERO, how do you know that you kill the monsters at the exact same time?
Anyway, I think the game uses a random system based on internal PS2 clock.

8
Final Fantasy XII / Re: RNG and ZS Chest Appearance
« on: February 03, 2010, 07:49:58 AM »
That's very strange.  In all my tests, the weather was sunny and each time 17 numbers were used.

Maybe you count in a different way. Let's say, the last number used is line 540 then you change area and the first number used is line 547. How many numbers have been used for the zoning for you ?

Spoiler (click to show/hide)

9
Final Fantasy XII / Re: RNG and ZS Chest Appearance
« on: February 02, 2010, 11:54:55 PM »
For the record, 16 numbers are used when the weather is sunny and 17 numbers are used when the weather is cloudy.

But I still don't know how/why the numbers are used for weather purpose...

10
Final Fantasy XII / Re: RNG and ZS Chest Appearance
« on: February 01, 2010, 10:18:52 PM »
That's a very good explanation !

11
Final Fantasy XII / Re: RNG and ZS Chest Appearance
« on: January 28, 2010, 10:56:21 PM »
Actually, (mod 100) takes the last 2 digits of a number :)
For example : 56479 mod 100 = 79.

If it takes just 3 numbers, then I don't see the pattern for rare, uncommon and common steals :(

12
Final Fantasy XII / Re: RNG and ZS Chest Appearance
« on: January 27, 2010, 10:58:32 PM »
ZERO, si it seems that Steal acts like this :

1. Use a random number for nothing (if you found the use of that number, please let me know :) )

2. Use a random number for rare item : if this number is < 3 (mod 100) then you have the rare item

If 2nd step failed then :
3. Use a random number for uncommon item : if this number is < 10 (mod 100) then you have the uncommon item

If 3rd step failed then :
4. Use a random number for common item : if this number is < 55 (mod 100) then you have the common item


Does the game use 4 random numbers when you have the rare item. I think in this case it uses only 2 numbers, but since I have not tested RNG steals I just wanna be sure :)

13
Final Fantasy XII / Re: Eskir Berries question
« on: January 25, 2010, 01:43:33 AM »
How the hell do you manage to find out such strange things? Very amazing.

You should ask ZERO himself :)
But best FF12 player ever can find weirdest things ever  ;)

14
Final Fantasy XII / Re: RNG and ZS Chest Appearance
« on: January 25, 2010, 01:41:27 AM »
Let's say the gils % is 40 (then 60% to get an item). You'll get an item if the random number is > 59 (mod 100).

If the chance is 90/10, then you'll get an item if the random number is > 89 (mod 100).

Billygoten, I don't know if the game uses RNG for rare game when they're already dead. When a monster dies (Niho + PD), the RNG doesn't move... Which means drops are not based on RNG.

There is another example : some monsters can have protect, shell or regen (50%) when you enter an area. It does not use RNG either.
So, I think some actions with monsters does not use RNG but probably use another form of randomness (like clock based ...).

However, NPC in towns (apparently) move the RNG.

15
Final Fantasy XII / Re: Eskir Berries question
« on: January 24, 2010, 06:33:38 PM »
Thanks ZERO for finding that : http://www.youtube.com/watch?v=7l2Njt3OB-E

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