Author Topic: Final Fantasy XIII-2 *SPOILERS* The Super Bosses of the Archylte Steppe  (Read 22958 times)

Ultima

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So I wrote a guide to farming the Long Gui and Shaolong Gui in the final days before Final Fantasy XIII-2 came out, go figure. This time I’m going to input tips and strategies that I come across, for defeating the uber bosses of Archylte, as recommended by others or figured out by myself as I repeatedly take them down for fun. It will start off small but I will continue to update it over the course of my playing through FFXIII-2.

General Tips

Love thy Tortoise – This triple Sentinel Paradigm is your best friend in all four encounters and should be present in your Paradigm Deck at all times. A fully upgraded Silver Chocobo or Bunkerbeast would make the ideal partner.

The ATB Refresh Trick – Credit to the official Prima guide for teaching me this. This is a simple and efficient method of racking up extra damage and acquiring the Strategist trophy/achievement. There are three steps to this trick:
1.   Set up a bar of attacks.
2.   Paradigm shift as soon as the animation of the final attack finishes.
3.   Wait a split second and your ATB bar should be completely replenished.
This trick is why there will be duplicates of some of the Paradigms in my recommended Decks.

The Synergist – Even when completely maxed out, Serah and Noel only have access to defensive Synergist abilities. That is why you should also focus on acquiring a sturdy Synergist and make sure it has access to Bravery, Faith and all the En- spells through Infusion. I used a Purple Chocobo, though I’d imagine there are sturdier alternatives. However, there is an alternative in...

The Buccaboo Ace – This handy and sufficiently powerful Ravager has a Feral Link that immediately casts Protect, Shell and Faith on the entire party, as well as healing some wounding. He can be found during sunny weather in the Grave Ridge and Stonestump Wastelands areas of the Steppe. If you are confident in your party’s strength and worry little about buffs then he is likely the Ravager you should be using. Thanks to Ashe10 for showing me this monster’s worth.

The Dendrobium Effect – The first tameable Saboteur in the entire game, found in the Bresha Ruins 5AF,  is one worth keeping in order to fight Yomi, the hardest boss in the game. It may be outclassed in many ways by the Black Chocobo and many other Saboteurs, but it’s Feral Link inflicts Curse, Imperil and Poison if the opponent is even the slightest bit vulnerable to each effect. Lamentably, it must be raised to level 70+ to even survive the fight against Yomi but it is a useful option if you have the time to invest in a monster.

The Yakshini Effect - Yakshini is a cheap to develop Synergist with an amazing Feral Link. Fanatical Dance Bestows Protect, Shell, Veil, Vigilance, Bravery and Faith for a remarkable length of time. The only buff that needs to be bestowed manually is the En- spell that suits the situation. He is particularly useful in cutting the battle times against Raspatil.

Respawning the Bosses for Farming – Simply alter the weather, return to the Historia Crux, then re-enter the Steppe and reset the weather.


« Last Edit: March 02, 2012, 01:25:56 PM by Ultima »
When the darkness of the Abyss threatens the world, the Phoenix will rise amidst a whirlwind of fire and light.

Whisperer: Sometimes there is a very good reason to fear the dark.


Ultima

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Re: Final Fantasy XIII-2 *SPOILERS* The Super Bosses of the Archylte Steppe
« Reply #1 on: February 11, 2012, 11:17:41 PM »
Paradigm decks will be set up in the form Serah/Noel/Monster.
Two of the bosses can be defeated with a mid-level party, while the other two MUST be tackled with a stronger party. Let’s start with the weaker bosses.

Ochu – For the chance to fight Ochu, you must have activated all five Cactuar crystals and all three Gigantaur Crystals. I will not cover where or how to find them here. It’s relatively simple. After you have done this, speak to the owner of the Chocobo pen who should allow you to ride Chocobos around the Steppe now. Next, head up the stairs and speak to Tipur who will give you the mission for killing Ochu.

Ochu lurks around the north east of the Clearwater Marshes area. It begins the battle by summoning four Microchu. They may seem like easy pickings but if you cannot kill one in two hits or less then it will use Plead which leads to Ochu using it’s irritating  Pollen ability that deals heavy damage and is very likely to inflict Debrave and Defaith. Ochu’s only other dangerous attack is Screech which deals a lot of physical damage and removes buffs.

The key to victory against Ochu is swiftly gaining offensive buffs, particularly Enfire, weakening Ochu with Deprotect and Deshell before driving to victory with Relentless Assault or Aggression.

Neither of Noel's or Serah's unique abilities are required to win but Noel's Meteor Javelin is the ideal finishing blow in any fight involving a considerable chain.

Recommended Paradigm Deck
Tortoise – SEN/SEN/SEN – For dealing with Screech though it’s not easy to time.
Hero’s Charge X – MED/COM/SYN – If you run into trouble during the final chain.
Superiority – SAB/SYN/SYN – Your set up Paradigm. More offensively minded players can change Noel to a RAV or SAB.
Smart Bomb – SAB/RAV/RAV – Standard debuff and chain Paradigm.
Aggression X – COM/COM/RAV – For the final push to end the fight. Relentless Assault can be used as an alternative.
Combat Clinic – MED/MED/SEN - Purely as a 'just in case' measure. This could be replaced with anything you think you need.

Recommended Paradigm Pack
Buccaboo Ace (RAV)
Purple Chocobo (SYN) though any SYN with Enfire would work.
Your strongest SEN


When the darkness of the Abyss threatens the world, the Phoenix will rise amidst a whirlwind of fire and light.

Whisperer: Sometimes there is a very good reason to fear the dark.


Ultima

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Re: Final Fantasy XIII-2 *SPOILERS* The Super Bosses of the Archylte Steppe
« Reply #2 on: February 11, 2012, 11:58:17 PM »
Immortal – Myta, the woman who asked you for the wool is who gives you this mission. Again, you must have defeated the three Gigantaur.

The key element in this fight is that it’s most powerful attack is lightning based, so if you find a Commando that resists lightning then you can forgo your Sentinel for this battle in your Paradigm Pack. Immortal, like Ochu, is also weak to fire so your Synergist from the last battle can return.

Immortal begins the fight by summoning a Centaurion Blade. Depending on your level of development, defeating it will either be unnecessary or an absolute priority.

Recommended Paradigm Deck
Smart Bomb – SAB/RAV/RAV – Standard debuff and chain Paradigm.
Superiority X – SAB/SYN/SYN – Your starting Paradigm if you DON’T use Buccaboo Ace’s Feral Link.
Guarded Assault – SEN/SEN/COM – Tortoise for this battle.
Discretion – MED/MED/COM – Switch to this after Immortal’s Electrocute attack.
Decimation X – RAV/COM/SYN – Switch to this after successful debuffs if you’ve not finished buffing.
Cerberus X – COM/COM/COM – Used to finish off both your opponents.

Recommended Paradigm Pack
Orion (COM) One of the few lightning resistant Commandos in the game.
Buccaboo Ace (RAV) Any other Ravager is recommended to have fire attacks in order to exploit Immortal’s weakness.
Purple Chocobo (SYN) Use Infusion for a SYN to acquire Bravery and Enfire.

Both the Immortal and the Centaurion Blade are vulnerable to Deprotect. Make sure that Enfire, Bravery, Protect and Shell are maintained as much as possible, particularly if you have a weaker party. Switch to Guarded Assault during each Electrocute and heal off the damage using Discretion. Use Smart Bomb to stagger the Centaurion Blade before using Cerberus X to kill it and repeat the process for Immortal, switching to Decimation to replenish any buffs.


When the darkness of the Abyss threatens the world, the Phoenix will rise amidst a whirlwind of fire and light.

Whisperer: Sometimes there is a very good reason to fear the dark.


Ultima

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Re: Final Fantasy XIII-2 *SPOILERS* The Super Bosses of the Archylte Steppe
« Reply #3 on: February 12, 2012, 12:26:08 AM »
Long Gui – The monstrous Oretoise from FFXIII makes a triumphant return and can be spawned at any time in sunny weather. This version is considerably weaker than its counterpart in the previous game, though we now no longer have the luxury of the Eidolon trick. The strategy for beating this monster is rather simple. You just have to be fairly developed as a party in order to execute it easily. Serah and Noel must have magic and strength in the region of 600+, respectively.

Recommended Paradigm Deck
Tortoise – SEN/SEN/SEN – Imperative for withstanding Quake and Ultima.
Guerilla X – SAB/RAV/SYN – Used for debuffing the legs and Long Gui when it falls.
Hero’s Charge X – MED/COM/SYN – Switch to this after Ultima or Quake or a stomp.
Relentless Assault – RAV/RAV/COM – For raising the chain gauge.
Cerberus – COM/COM/COM – Deals the damage at a chain of 900+%.
Cerberus – COM/COM/COM – Can be replaced with a defensive paradigm if you choose not to ATB refresh.

Recommended Paradigm Pack
Any COM with 600 or more strength.
Any SEN with 5000 or more HP.
A developed SYN with defensive as well as offensive techniques.

Use Guerilla X to stagger each leg before switching to Cerberus and finishing them off. The necessary debuffs are Imperil, Poison and Deshell. If you see the cue for Ultima or Quake, switch to Tortoise and, if needed, heal with Hero’s Charge. Once both legs are dead, Long Gui will collapse. Switch to Guerilla and apply Deprotect, Deshell, Poison and Imperil. Paradigm shift to Relentless Assault and drive up the chain gauge to 900% before switching to Cerberus. Use the ATB Refresh technique to deal extra damage to the Long Gui. He should be dead in one stagger.


When the darkness of the Abyss threatens the world, the Phoenix will rise amidst a whirlwind of fire and light.

Whisperer: Sometimes there is a very good reason to fear the dark.


Ultima

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Re: Final Fantasy XIII-2 *SPOILERS* The Super Bosses of the Archylte Steppe
« Reply #4 on: February 12, 2012, 12:48:03 AM »
*SPOILERS*

Yomi – I think the developers were getting slightly lazy by this stage. Yomi is almost a direct copy of Vercingetorix. Oh well, it is a fun fight. To spawn this monster, defeat Ochu, leave and return via the Historia Crux, change the weather to stormy and speak to Tipur.

If you intend on battling Yomi at the lowest possible level then this encounter will be very defensive. Forget any ideas of powerful Ravagers or Commandos, poison is the only way to win.

Recommended Paradigm Deck
Tortoise – SEN/SEN/SEN – Wicked Whirl HURTS!
Espionage – SAB/SYN/SAB – An ideal paradigm to begin the battle.
Infiltration – SAB/SAB/SAB – Switch to this after every Impenetrable Aura to poison Yomi again.
Convalescence – MED/MED/SYN – Heal with this during Impenetrable Aura.
Evened Odds – MED/SYN/SAB – If your damaged heavily while Yomi is still attacking.
Devastation – COM/COM/SAB – You probably won’t use this but it will allow for extra damage if poison sticks early.

Recommended Paradigm Pack
Your strongest SEN.
Your strongest SYN.
Dendrobium (SAB)

This strategy can be summed up in two words; use poison. Unfortunately, Yomi’s erratic and powerful attacks can complicate matters quickly. Espionage allows you to buff up and quickly poison Yomi at the start of the battle. Heal with Convalescence during every Impenetrable Aura and switch to Infiltration as Yomi starts attacking again. Evened Odds allows healing, buffing and poison while Devastation can be used for damage dealing if poison sticks early. Don't forget to use Tortoise against Wicked Whirl then heal with Evened Odds/Convalescence. As a final note, keep an eye on Dendrobium’s Feral Link meter as using it will automatically poison Yomi. Save it for immediately after a round of Impenetrable Aura.

If you have any questions that I don't know the answer to then I will find out.

GOOD LUCK!


When the darkness of the Abyss threatens the world, the Phoenix will rise amidst a whirlwind of fire and light.

Whisperer: Sometimes there is a very good reason to fear the dark.


Ultima

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The Super Sub Boss Raspatil – This is by far and away the scariest looking Cie’th in the game. Fortunately, he is not terribly powerful by himself. However, his innate ability to call increasingly powerful monsters can quickly turn the tables on even the strongest of parties if they falter.

Unlike the other super bosses of FFXIII-2, Raspatil is found in The Ashensand (the beach) area of Oerba 400AF during post game play. He is summoned by distortions so finding him without the Battlemania fragment skill is a challenge.

It is recommended to perfect a strategy for this fight as soon as possible. Raspatil (with Durable Collector Catalogs equipped) is a fantastic source of income for monster materials, casino coins and other expenditures.

Recommended Equipment
Odinbolt and Odinblade (provided you have 150+ fragments), 2x Durable Collector Catalogs

Recommended Paradigm Deck
Tri-Disaster – RAV/RAV/RAV – Drive up the chain gauge to 950+% after buffing and debuffing.
Assassination – SAB/SAB/RAV – Your starting Paradigm, used for quick debuffing.
Bully-W – COM/SAB/SYN – Switch to this if a group of monsters appears and you are not done debuffing Raspatil.
Strike Team-W – COM/COM/SYN – Switch to this if a group of monsters appears and you are not done buffing.
Cerberus – COM/COM/COM – Your main damage dealing Paradigm.
Discretion – MED/MED/COM – Shift to this after each stagger (if Raspatil is still alive).

Recommended Paradigm Pack
COM – Omega, Amodar or Twilight Odin
RAV – Lightning, Blue Chocobo
SYN – Yakshini, Sazh

Raspatil summons the speedy Varcolai early in the battle, then he moves onto the sturdier Vampires  before calling multiple Wladislaus to the field. If Raspatil is still alive by the third stage then you likely won’t survive.

Start the battle by making sure Raspatil is affected by Deprotect, Deshell and Imperil. It should be done before he summons the first wave of monsters. Shift to Strike Team and quickly take out the monsters. If you don’t, Raspatil will absorb them, heal some of his statuses and use a powerful attack as a counter. Once they are dead (and if Yakshini is your SYN), use Fanatical Dance. Otherwise, make sure you have Bravery, Faith and one of the En- spells all active. Shift to Tri-Disaster until the chain gauge hits 950+% whereupon you should shift to Cerberus and go for the all out attack. If your attacking stats are in the region of 1000, and your monster COM has been built properly with the right abilities, you should be able to defeat him in one stagger. Otherwise, shift to Discretion, heal and repeat the process until he is dead.

Congratulations on 50000 CP, 150000 gil and 3 Scarletite!

« Last Edit: March 04, 2012, 05:16:27 PM by Ultima »
When the darkness of the Abyss threatens the world, the Phoenix will rise amidst a whirlwind of fire and light.

Whisperer: Sometimes there is a very good reason to fear the dark.