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Topics - Shadow Gilgamesh

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1
Current Generation / Smash Bros 4 3DS early demo access codes
« on: September 13, 2014, 08:56:45 PM »
So Club Nintendo sent me 4 early access codes for the Smash 4 demo on the 3DS for hitting platinum status this year, but most of the people I know ALSO got codes so I still have two, I don't know if the region matters but I'm NA

A05V8YAB1RKE5QF9
A05VCTH434TB04NH

The demo is 2 minute time mode only, with just battlefield and only Mario, Pikachu, Link, Megaman, and Villager.
If you're interested use one of the codes in the E-shop and reply so people know the code has been used ;)

2
Final Fantasy XIII / Final Fantasy XIII: Is Lightning another Vaan?
« on: August 07, 2013, 02:53:25 AM »
So I'm playing through final fantasy XIII again and I noticed something that I don't think I noticed my first time through. It seems like Lightning suffers from the same "main" character problem that Vaan did in XII. She is the first character you use and is important for the early part of the game. But the narrator of the story is Vanille, and once the full party is together it seems like Snow takes the role of the leading man (much to the disappointment of many I'm sure ::)) and in terms of character development, once everyone is together it seems like Fang, Hope, and Vanille get most of the attention.

Lightning and Sazh seem to get shoved into the back seat, which I could see with Sazh, but the main character?
Am I the only one who thought/thinks this?

3
Current Generation / Super Smash Bros. 4
« on: June 17, 2013, 07:35:21 AM »
Well, it got announced at E3, but I don't see a topic here for some reason.

So now there's a topic for all the hype I'm sure we're feeling.

Cross platform between the 3DS and Wii U unlike the past games, each version is going to have it's own stages, based on handheld and console games for the respective platforms

3 all new characters announced: player character "villager" from Animal Crossing and the female trainer from Wii Fit join the cast of Nintendo characters.

And as a guest character, we'll be having the Blue Bomber himself, Megaman! I can't contain my excitement over Megaman being in the game, and being held as true as possible to his roots, his jumps, attacks, movement all look just like his sprite from the NES days, even when he dies he explodes into blue energy!

2014 can't come soon enough!

4
Ivalice Spy / Ivalice Spy XXV (In progress)
« on: May 05, 2013, 10:16:17 AM »
Welcome to Ivalice Spy XXV!
Whats New!

This game will feature a jam-packed storyline, featuring everyone who signed up! Two spies. They will work together. I will only PM one of them each night. They will take turns. They can work together... designing notes, hints and tricks.

A huge Climax featuring the spy and their victims at the beginning, middle and end of the game. Each of these parts I will PM both of them asking for their victims.

Standing guard(Created by Da_Cloud): In a certain part of the game, the citizens are transported to a dangerous place. Which means, the monsters may kill all of you. BUT not if one of you is awake. Be sure not to pick the spy as your guard. ;D

Employer(Created by wee187): If the spies manage to win, they will summon yours truly! :D

.:Information:.

To start I need 10 (more or less) people to sign up, not including myself.
Once started, you'll be PM'd by me stating whether you're a Citizen or an Ivalice Spy.

.:Rules:. (They are important)
There will be two Ivalice Spies, and the rest will be Citizens.
The Citizens work to together to find the Spies.
The Ivalice Spies will eliminate off Citizens, while concealing their identity.
The Citizens win if the spies are killed. The spies win if they are the last one standing.
There will be a Guardian Angel protecting one person each round.
There will be a Wizard with the ability to kill and revive one person throughout the game.
There will be a Mayor who will have the last word in case of a tie.
For more information on all of these roles click here.
-DO NOT TELL ANYONE THAT YOU'RE THE SPY, GUARDIAN ANGEL OR WIZARD!!!!
-No Straying off-topic. All Off-Topic posts will be seen as spam and treated as spam. Take your off-topic discussions to the Sandsea.
-DO NOT POST IF YOU'RE NOT PLAYING!


Introducing the players!

1. Sixty (Dead) (Spy)
2. Fehlany (Dead)
3. Oniangel (Dead)
4. rsslayersr (Dead)
5. KainCrow (Alive) (Guardian Angel)
6. Chaos (Dead) (Wizard)
7. Da_Cloud (Alive)
8. jake1456 (Dead)
9. CVL14558 (Dead)
10. Shadow Gilgamesh (Alive) (NPC)

5
I'm playing FFXII revanant wings again and one thing I don't like about this game is that until you go into battle, you can't tell what the esper''s innate status resistances are, which can be an important dimension to strategy, so I felt a guide is in order, but just resistances seem a little bare, so I'll make this a general Esper guide, a little late, but I'm sure I'll use it in the future, so maybe others will

This will be under construction for a week or so, maybe more as I think it'll be easiest to fill out as I unlock them.

Template and Glossary

Name: name of the Esper/Yarhi.
Type: the units combat type, melee, ranged, flying, and healing.
Cost: The affinity cost to summon a particular Esper.
N: for foe only Yarhi, this is where the nature of the Yarhi will be, as that section is not sorted by natures.
Basic Attack: An Esper/Yarhi's main ability, every Esper has one, and they can be used just as fast as the Esper's attack speed.
Special Attack: Some Espers also have special abilities, unlike basic attacks, these must recharge after use. If an Esper does not have one it will be marked with "N/A"
Resistance: What status afflictions Espers are immune to.

Some other terms used
Area Damage: An attack causes damage to multiple targets within the range of the initial target.
Spread Damage: A rare attack range that some Espers have where instead of loosing a projectile over a long distance, a wave forms in front of the user going left to right (and/or right to left) damaging any foes in range.
Heavy Damage: A term used by the game, it just means that it on average will deal more damage than you're average move (Ex: Blizzaja will be stronger than Blizzaga)
Knockback: A rare trait where an attack will not only damage targets, but push them to the edge of the hitbox as well.
Sub-Nature: although the game sorts all the espers into 6 natures, Neutral, Fire, Water, Lightning, Earth, and Holy, some espers have different weaknesses than the others in their nature. (Ex. Zombies are neutral, but weak to holy.)

Debuffs: Any effect that reduces a units combat effectiveness beyond loss of HP, Unlike most Final Fantasy games, all the status effects wear off as time passes. The debuffs that can be inflicted and/or resisted by Espers are as follows:
Lower Stamina: Afflicted unit will have reduced defense.
Poison: Afflicted unit will take damage overtime.
Blind: Afflicted unit will have to be right up close to attack a target.
Sleep: Afflicted unit cannot move or attack until struck or effect wears off.
Silence: Afflicted unit cannot cast magicks. *Note - a common misconception about this is that it only effects ranged units and devastates all ranged units, some non-ranged Espers such as Mateus have magicks, and some ranged Espers are not magick based, like Cactoids.*
Confuse: Afflicted unit acts as if they were part of the other team, this commonly leads to a leader killing their own espers, and units wandering into a deadly ambush due to it thinking it belongs with the other team.
Stop: Afflicted unit cannot move or attack, unlike Sleep, getting hit will not cancel the effect, though it is usually shorter than an uninterrupted sleep.
Slow: Afflicted unit moves slower and has a longer pause between attacks, as well as slower recharge on special attacks.
Immobilize: Afflicted unit cannot move, but can still preform attacks.
Disable: Afflicted unit cannot attack, but can still move.
Gravity: Though technically not a status affliction, it can still be resisted by Rank III Espers, Gravity deals damage based on a targets current HP.

NEUTRAL NATURE

Rank I:

Alraune:
Type: Melee
Summon Cost:10
Basic Attack: Ram - Damage
Special Attack: N/A
Resistance: None

Sylph:
Type: Range
Cost: 11
Basic Attack: Aero - Damage
Special Attack: N/A
Resistance: None

Garchimacera:
Type: Flying
Cost: 10
Basic Attack: Gnaw - Damage
Special Attack: N/A
Resistance: None

Rank II:

Tonberry:
Type: Melee
Cost: 14
Basic Attack: Knife - Damage + lower stamina
Special Attack: Karma - Damage based on total number of targets kills.
Resistance: None

Diabolos:
Type: Flying
Cost: 18
Basic Attack: Nightmare - Damage + Sleep
Special Attack: Gravity - Damage relative to targets HP.
Resistance: None

Rank III:

Odin:
Type: Melee
Cost: 20
Basic Attack: Zantetsuken - Damage + Knockback, can hit multiple targets in one stroak
Special Attack: N/A
Resistance: Poison, Blind, Sleep, Confuse, Stop, Slow, Disable, Gravity.

FIRE NATURE

Rank I:

Djinn:
Type: Melee
Cost: 10
Basic Attack: Flame Sneeze - Damage
Special Attack: N/A
Resistance: Disable

Salamander:
Type: Ranged
Cost:11
Basic Attack: Fireball - damage
Special Attack: N/A
Resistance: Disable

Bomb:
Type: Flying
Cost: 10
Basic Attack: Bomb Blast - Damage
Special Attack: Self Destruct - Self K.O. + Area damage around self
Resistance: Disable

Rank II:

Balasa:
Type: Melee
Cost: 14
Basic Attack: Fire Fist - Damage + Slow
Special Attack: N/A
Resistance: Disable

Lamia:
Type: Ranged
Cast: 15
Basic Attack: Fire - Damage
Special Attack: Entice - Inflict Confuse
Resistance: Disable

Wyvern:
Type: Flying
Cost: 14
Basic Attack: Gnaw - Damage
Special Attack: Fire Breath - Spread Damage.
Resistance: Disable

Rank III:

Ifrit:
Type: Melee
Cost: 20
Basic Attack: Burning Strike - Damage, 2 hits
Special Attack: Hellfire - Damage + Slow to surrounding targets
Resistance: Poison, Silence, Sleep, Confuse, Stop, Slow, Disable, Gravity

Belias:
Type: Ranged
Cost: 20
Basic Attack: Painflare - Heavy Damage
Special Attack: Firaja - Heavy Area Damage
Resistance: Poison, Blind, Silence, Confuse, Stop, Immobilize, Disable, Gravity.

Chaos:
Type: Flying
Cost: 20
Basic Attack: Quadrastrike - Damage, 4 hits
Special Attack: Flare - Heavy Damage
Resistance: Poison, Blind, Sleep, Confuse, Stop, Immobilize, Disable, Gravity.

Water Nature

Rank I:

Sahagin:
Type: Melee
Cost: 10
Basic Attack: Smack - Damage
Special Attack: N/A
Resistance: Poison

Shivan:
Type: Ranged
Cost: 11
Basic Attack: Blizzard - Damage
Special Attack: N/A
Resistance: Poison
*Note - Shivan is part of a sub-nature, Ice, having a weakness to fire rather than thunder*

Aquarius:
Type: Flying
Cost: 10
Basic Attack: Bubblebath
Special Attack: N/A
Resistance: Poison

Rank II:

Cuchulainn:
Type: Melee
Cost: 14
Basic Attack: Malaise - Damage
Special Attack: Blight - Inflict Poison
Resistance: Poison, Stop, Slow, Immobilize, Disable.

Shivar:
Type: Ranged
Cost: 18
Basic Attack: Blizzard - Damage
Special Attack: Absolute Zero - Inflict Stop
Resistance: Poison
*Note - Shivar is part of the ice sub-nature, he is weak to fire not lightning.*

Siren:
Type: Flying
Cost: 15
Basic Attack: Kickline Dance - Damage + Stop
Special Attack: N/A
Resistance: Poison

Rank III:

Leviathan:
Type: Melee
Cost: 20
Basic Attack: Barracuda Dive - Damage to surrounding foes.
Special Attack: Tidal Wave - Damage to foes surrounding and a short distance in front of Leviathan.
Resistance: Poison, Blind, Sleep, Confuse, Slow, Immobilization, Disable, Gravity.

Shiva:
Type: Ranged
Cost: 20
Basic Attack: Triple Slap - Three shots that deal damage.
Special Attack: Diamond Dust - Damage + Stop to an area.
Resistance: Poison, Blind, Silence, Confuse, Stop, Slow, Immobilize, Gravity.

Famfrit:
Type: Ranged
Cost: 22
Basic Attack: Briny Cannonade - Damage
Special Attack: Tsunami - Damage in a line extending from Famfrit.
Resistance: Poison, Silence, Sleep, Confuse, Stop, Immobilize, Disable, Gravity.

Mateus:
Type: Flying
Cost: 20
Basic Attack: Flash-Freeze - Damage foes in a line in front of Mateus
Special Attack: Blizzaja - Heavy Area Damage.
Resistance: Poison, Blind, Sleep, Confuse, Stop, Slow, Disable, Gravity.

THUNDER NATURE

Rank I:

Remora:
Type: Melee
Cost: 10
Basic Attack: Thunderchop - Damage
Special Attack: N/A
Resistance: Confuse
*Note - Remora is part of a sub-nature, Mechs, it's weakness is water rather than the normal earth*

Quetzalcoatl:
Type: Ranged
Cost: 11
Basic Attack: Thunder - Damage
Special Attack: N/A
Resistance: Confuse

Ramih:
Type: Flying
Cost: 10
Basic Attack: Spark - Damage
Special Attack: N/A
Resistance: Confuse
*Note - Ramih is part of a sub-nature, Mechs, it's weakness is water rather than the usual earth*

Rank II:

Ixion:
Type: Melee
Cost: 14
Basic Attack: Hoof Kick - Damage
Special Attack: N/A
Resistance: Confuse

Sagittarius:
Type: Ranged
Cost: 15
Basic Attack: Plasma Arrow - Damage
Special Attack: Triple Shot - Three arrows are fired that spread wide once shot.
Resistance: Confuse

Raiden:
Type: Flying
Cost: 14
Basic Attack: Silent Storm - Damage + Silence
Special Attack: N/A
Resistance: Confuse

Rank III:

Shemhazai:
Type: Melee
Cost: 20
Basic Attack: Soul Purge - Damage in a line in front of Shemhazai.
Special Attack: Thundaja - Heavy damage to an area.
Resistance: Poison, Silence, Sleep, Confuse, Stop, Slow, Disable, Gravity.

Tiamat:
Type: Ranged
Cost: 20
Basic Attack: Plasma Storm - Spread Damage
Special Move: Mighty Guard - Defense and Magic Defense up to an Area.
Resistance: Poison, Blind, Silence, Confuse, Stop, Immobilize, Disable, Gravity.

Ramuh:
Type: Flying
Cost: 20
Basic Attack: Judgement Storm - Damage
Special Attack: Judgement Bolt - Damage + Silence to an Area
Resistance: Poison, Blind, Sleep, Confuse, Stop, Immobilize, Disable, Gravity.

EARTH NATURE

Rank I:

Goblin:
Type: Melee
Cost: 10
Basic Attack: Goblin Punch - Damage
Special Attack: N/A
Resistance: Stop

Cactoid:
Type: Ranged
Cost: 11
Basic Attack: Thousand Needles - Damage
Special Attack: N/A
Resistance: Stop

Gnoam:
Type: Flying
Cost: 10
Basic Attack: Floating Kick
Special Kick: N/A
Resistance: Stop

Rank II:

Golem:
Type: Melee
Cost: 14
Basic Attack: Wild Charge - Damage + Immobilize
Special Attack: N/A
Resistance: Poison, Blind, Silence, Sleep, Confuse, Stop, Immobilize

Cu Sith:
Type: Ranged
Cost: 15
Basic Attack: Stone - Damage
Special Attack: Bedevil - Blind
Resistance: Stop

Atomos:
Type: Flying
Cost: 14
Basic Attack: Uppercut - Damage, can hit multiple foes.
Special Attack: Drain - Steal HP from target.
Resistance: Stop

Rank III:

Titan:
Type: Melee
Cost: 20
Basic Attack: Landslide - Damage, can hit multiple targets if they are in it's small hitbox.
Special Attack: Gaia's Wrath - Damage + Immobilize to surrounding foes.
Resistance: Poison, Blind, Sleep, Confuse, Stop, Slow, Disable, Gravity.

Hashmal:
Type: Ranged
Cost: 20
Basic Attack: Roxxor - Area Damage
Special Attack: Stoneja - Heavy Area Damage
Resistance: Poison, Silence, Confusion, Stop, Slow, Immobilize, Disable, Gravity.
 
Exodus:
Type: Flying
Cost: 20
Basic Attack: Judgement - Damage to surrounding foes
Special Attack: Meteor - Heavy damage to an area
Resistance: Poison, Silence, Sleep, Confuse, Stop, Slow, Immobilize, Gravity.

HOLY NATURE

Rank I:

White Hare:
Type: Healing
Cost: 12
Basic Move: Cure - Heal
Special Move: N/A
Resistance: None

Rank II:

Carbuncle:
Type: Healing
Cost: 16
Basic Move: Cure - Heal
Special Move: Ruby Balm - Area Heal
Resistance: None

Rank III:

Ultima:
Type: Healing/Ranged
Cost: 20
Basic Move: Revitalize - Heal + Remove Debuffs
Special Move: Eschaton - Heavy Damage in a straight line in front of her.
Resistance: Blind, Silence, Sleep, Confuse, Stop, Immobilize, Disable, Gravity.

Zalera:
Type: Ranged
Cost: 25
Basic Attack: Holy - Damage
Special Attack: Holyja - Heavy area damage.
Resistance: Poison, Blind, Silence, Sleep, Confuse, Stop, Disable, Gravity.
*Note - Zalera is sorted into the Neutral section of the Esper line up because it uses the holy symbol to denote healer units, but Zalera's nature is Holy, and the only true attacker of this element.*

FOE ONLY ESPERS
There are also some monsters that cannot be pacted in the game, the "N" line shows the monster's nature

Rank I:

Zombie:
Type: Melee
N: Neutral
Basic Attack: Snakebite - Damage + Poison
Special Attack: N/A
Resistance: None
*Note - Zombies are part of a sub-nature, Undead, they are weak to holy.*

Flans

Red Flan:
Type: Melee
N: Fire
Basic Attack: Fireslap - Damage
Special Attack: N/A
Resistance: Disable

Blue Flan:
Type: Melee
N: Water
Basic Attack: Ice Flick - Damage
Special Attack: N/A
Resistance: Poison

Yellow Flan:
Type: Melee
N: Thunder
Basic Attack: Thunderchop - Damage
Special Attack: N/A
Resistance: Confusion

Green Flan:
Type: Melee
N: Earth
Basic Attack: Landsweep - Damage
Special Attack: N/A
Resistance: Stop

Rank II:

Antlion:
Type: Melee
N: Neutral
Basic Attack: Adhere - Damage
Special Attack: Spit Venom - Poison
Resistance: None
*Note - There is also a red variant, Antlion Queen, but the only difference is higher stats, especially HP*

Great Tortoise:
Type: Melee
N: Neutral
Basic Attack: Gnaw - Damage
Special Attack: Shelter - Defense up on self
Resistance: None
*Note - There is a green boss variant, this version can only use Shelter, and is immune to most debuffs.*

Malboro:
Type: Melee
N: Neutral
Basic Attack: Thrash - Damage
Special Attack: Bad Breath - random debuffs, spread range.
*Note - There is a larger, dark green boss variant that has higher stats*

Minotaur:
Type: Melee
N: Neutral
Basic Attack: Haymaker - Damage
Special Attack: N/A
Resistance: None

Mimic:
Type: Melee
N: Neutral
Basic Attack: Unknown - Damage
Special Attack: N/A
Resistance: None
*Note - Mimics appear on a few missions disguised as treasure chests, they don't appear on the pre-battle team listings, so it is unknown what it's attack is called, however it only deals damage and appears to have no special attack.*

Vampyr:
Type: Flying
N: Neutral
Basic Attack: Leech - Drain HP from target.
Special Attack: N/A
Resistance: Poison
*Note - Vampyrs are part of the undead subgroup, and are weak to holy.*

Wolfs

Infernal Wolf:
Type: Melee
N: Fire
Basic Attack: Gnaw - Damage
Special Attack: Confuse Fang - Damage + Confuse
Resistance: Disable

Arctic Wolf:
Type: Melee
N: Ice
Basic Attack: Gnaw - Damage
Special Attack: Silence Fang - Damage + Silence
Resistance: Poison

Storm Wolf:
Type: Melee
N: Thunder
Basic Attack: Gnaw - Damage
Special Attack: Slow Fang - Damage + Slow
Resistance: Confuse

Rock Wolf:
Type: Melee
N: Earth
Basic Attack: Gnaw - Damage
Special Attack: Blind Fang - Damage + Blind
Resistance: Stop

Wyrms

Red Wyrm:
Type: Ranged
N: Fire
Basic Attack: Flameball - Damage
Special Attack: N/A
Resistance: Disable

Blue Wyrm:
Type: Ranged
N: Water
Basic Attack: Frost Ball - Damage
Special Attack: N/A
Resistance: Poison

Yellow Wyrm:
Type: Ranged
N: Thunder
Basic Attack: Plasmaball - Damage
Special Attack: N/A
Resistance: Confuse

Green Wyrm:
Type: Ranged
N: Earth
Basic Attack: Petroball - Damage
Special Attack: N/A
Resistance: Stop

Drakes

Fire Drake:
Type: Ranged
N: Fire
Basic Attack: Fire Breath - Spread Damage
Special Attack: N/A
Resistance: Disable

Ice Drake:
Type: Ranged
N: Water
Basic Attack: Frost Breath - Spread Damage
Special Attack: N/A
Resistance: Poison
*Note - Ice Drakes are part of the Ice sub-nature, weak to fire.*

Thunder Drake:
Type: Ranged
N: Thunder
Basic Attack: Storm Breath - Spread Damage
Special Attack: N/A
Resistance: Confusion

Earth Drake:
Type: Ranged
N: Earth
Basic Attack: Stone Breath - Spread Damage
Special Attack: N/A
Resistance: Stop

Rank III:

Elder Wyrm:
Type: Ranged
N:Earth
Basic Attack: Earth Storm? - Spread Damage
Special Move: Mighty Guard - Defense and Magic Defense up to an Area.
Resistance: Poison, Blind, Silence, Confuse, Stop, Immobilize, Disable, Gravity.
*Note - Elder Wyrm is a Boss that does not appear in a pre-battle team listing, he is essentially just a earth element Tiamat.*

6
Current Generation / Whatever Happened to Split Screen?
« on: July 26, 2012, 08:46:44 AM »
I'm sure I'm not the only one who's noticed this, but what is the deal recently with games being released with online multiplayer only?
More so with "hardcore" systems than "casual" ones.

Do game developers assume that no one has RL friends to play games in the same room with anymore? It seemed to happen a couple years into PS3/360 lifespan, because older games have it commonly (Little Big Planet, RE5, etc.) but out of the last 7 games to be purchaced by me for PS3 that had multiplayer, only two had split screen, and only one was splitscreen only. Portal 2 and Catherine.

Even shooters, which I never thought would lose splitscreen have, out of the ones I've seen recently (CoD, Battlefield 3, Max Payne 3 etc.) almost all of them are online only.

It's frustrating to me to see the ability to hang out and play with friends/siblings/kids depending on where you are in life be phased out with being swore at by anonymous kids and jerks and having to put up with lag if you live in slow internet areas, seems like a horrible trade to me.

7
Current Generation / Pokemon Tournament.
« on: March 02, 2012, 10:54:44 PM »
so i noticed recently a lot of us were in the pokemon mindset, so i have a question for all of you: would you be interested in a FFT pokemon tournament?

if you are, please put which of the following you would be interested in

Fourth Gen Single Battles
Fourth Gen Double Battles
Fifth Gen Single Battles
Fifth Gen Double Battles
and i'm not sure, but we MIGHT be able to do Triple or Rotation battles online.
you don't have to be super great, but it would probably be level 100s.

General Rules would be
1. No Legends, In game OR Event
2. Teams of 6, probably level 100
3. No Chain Switching (a match that is constant switching for no reason but bad type match up)
4. Repeated Pokemon and Hold Items are OK
5. A draw caused by Explosion, Self-Destruct, Parish Song, or Destiny Bond go to the defending party
6. A draw caused by Recoil Damage goes to the attacker.
7. Wabuffet and Shedinja are OK

Any of these rules can be negotiated out on a match to match basis if both participants agree to a change, but these would be the default.
The tournament style would either be traditional Double Elimination Brackets should we have a lot of people, or Round Robin style should there only be a few.

Even if there's no one who would do a tournament, i'd still like to do some matches against some of you.

Interest

4th Gen Single


4th Gen Double
Shadow Gilgamesh


5th Gen Single



5th Gen Double
Shadow Gilgamesh

8
Current Generation / Next Gen Consoles
« on: February 29, 2012, 09:57:55 PM »
So, with Nintendo's "next gen" Wii U console announced for awhile now, and probably will be out within the next couple years and handhelds entering a new generation, how does everyone feel?

if sony or microsoft were to announce a PS4 or 720 so to speak, what would you think, to early? just right? about time?
or what do you think of the Wii U itself? is Nintendo just playing catch up to the PS3 and 360, or are they pushing for a true next gen? and is it nessesary for Nintendo to move away from the Wii, which despite the criticisms of not having a traditional controler or not being HD has blown the other two away?

finally, what do you think about the new gen of handhelds? Are they getting too gimick-y with 3-D and touch everything? do you feel dissapointed that Sony's PSVita seems to just be copying Nintendo by adding so much touch functionality rather than staying relitively gimickless like the original PSP?

I know how i feel, but i want to know what the rest of you are thinking about the confirmed and possible changes happening to gaming now and in the near future.

9
Duel Colosseum / Zodiark (FFXII) Vs. Bahamut (Various)
« on: February 19, 2012, 02:40:24 AM »
First off, with the re-dwindling of ideas, i think for now making the duels 2 weeks long instead of one is the best idea, so it keeps going, but my mind doesn't explode coming up with new duels :o

This weeks duel is between two incredible powers: Zodiark: Keeper of Precepts Vs. Bahamut: King of Summons.

Versus.

Who will win this battle of the overlords of the summoning world, Zodiark, the lord of the Scions with his Final Eclipse, or Bahamut, the Father of the Eidolons, the last standard Aeon, and the final summon in many games before the Scions with his Megaflare? You decide!

(a note on pictures, i wanted a better picture of Zodiark, but couldn't find one. on the Bahamut side, it took me awhile to decide which Bahamut to use, at first i had all of them but FFXs bahamut to choose from, but it dwindled down as i tried to find a middle ground between the old classic dragon bahamut and the more human looking incarnations out there (such as RW or XIII) i finally decided on Crisis Cores depiction)

as for my vote... i haven't decided yet ;)

10
Duel Colosseum / Shantotto (FFXI) Vs. Mog (Various)
« on: February 07, 2012, 06:12:46 AM »
sorry about the delay, as usual with late starts, it will run for a week, but the next duel should start on time.

This weeks duel is between two warriors who you could miss if you weren't looking for them, but that doesn't mean you should count them out, it could be a fatal mistake :o

Versus.

Of these tiny combatants, who will win, the witch Shantotto or the mighty Mog? You decide!

This duel submitted by Yuichan

My vote goes to Shantotto, i've seen what happens when you oppose her. plus she has the Ojou-sama laugh, that's reason enough.

11
Technical Help / PS3 unable to talk wirelessly
« on: January 29, 2012, 06:21:02 PM »
So yesterday and today my PS3 has been incapable of wireless comunication, the router it's been using for over a year, it suddenly can't obtain an IP adress from, and the media sever between my computer and the PS3 is nowhere to be found, my computer can't even find the PS3.

the green light by the symbol that looks like the WLAN switch on the PSP is on, but it can't seem to reach anything.

Any ideas?

nevermind, i found a fix by accident.
i tried remote play with the PSP to see if the PS3 was just blind, and got booted once, tried to connect again and it works fine.

hell if i know why it worked

12
Duel Colosseum / Snow (FFXIII) Vs. Balthier (FFXII)
« on: January 29, 2012, 07:55:09 AM »
I'm not gonna call no character bashing, since this is a duel about characters failing. But keep any bashing on point and don't flame other members.

This weeks duel is between two men who have the self appointed titles of "Hero" and "Leading Man". there's only one problem... Neither of them seem to live up to them :))

Versus

So will it be the man who can't save everyone, yet never wants anyone to forget he fancies himself a Hero, or the man who, dispite being in 3 games, has only managed to be the Leading Man in Angel's heart? You Decide!

My vote has to go to Snow, you can still be a Hero without saving everyone, whereas Balthier saying he's the leading man is a total joke, he's always taking the back seat, hell, sometimes he's riding in the trunk XD

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Duel Colosseum / Rikken, Elza and Raz Vs. Leblanc, Ormi and Logos
« on: January 21, 2012, 06:33:39 PM »
After a couple 1 day lags, DC is on it's new day, Saturday! (it's when i have time, and am least likely to forget about it)

This weeks duel is between two trios who's main appearances are in sequels, FFX-2 for Leblanc and FFXII:RW for Rikken (though him and his companions can be found in FFXII, you may remember him outrunning you many times ::))
Both trios at times seem to be there just for the lulz, but can also be important or challanging at times. so without further delay, our contestants.

Versus
     Elza                        Rikken                 Raz                                Logos          Leblanc          Ormi

Will it be the sky pirates who flew all the way to Lemurés just to host a treasure hunt and does fistiecuffs with swords or the Gullwings rivals in sphere hunting who have an army of goons to do their bidding? You decide!

I have to give my vote to Rikkins crew, the part with them in it is one of my favorite parts in RW, and the 3 on 3 battle against them is my favorite mission in the game.

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Duel Colosseum / O'aka XXIII(FFX,X-2) Vs. Tomaj(FFXII, XII:RW)
« on: January 13, 2012, 10:22:15 PM »
This weeks duel is between two resourceful gents, who work behind the scenes to help save Spira and Ivalice.

Versus.

Who will it be: The wandering salesmen with a bottomless backpack, O'aka the twentythird; or Tomaj, the man capable of setting up a whole market on a flying ship, as well as the only man capable of keeping Ba'gamnan in line for any substantial length of time? You Decide!

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Duel Colosseum / Gau(FFVI) Vs. Red XIII (FFVII)
« on: January 06, 2012, 04:43:14 AM »
well, last weeks duel was a little disapointing, only 8 votes and no responces, hopefully this one will do better as it has playable characters from 2 of the more popular games in the main series.

This weeks duel is between opposates, Gau from FFVI who was raised in the wild and acts like a wild animal, and Red XIII who is an animal, yet speaks and functions on your team just like a person!

Versus

Final Fantasy's Tarzan or the hinted blue mage of FFVII, who will win? You decide!

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