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Topics - wee187

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Final Fantasy XIV / Final Fantasy XIV Dungeon and Trial Checklist
« on: July 21, 2015, 09:40:48 AM »
Hey everyone! Long time, huh.

I put together a checklist of sorts of all the new content available as of today (patch 3.05) so for any players who feel like checking their progress or whatnot, this would be a good place to do it! You can use this as an encyclopedic list of all the instanced raids to do in the game. Next to the content are any item level requirements necessary. If there isn't one next to it, then there is no item level requirement for that piece of content.

Light Party Dungeons
Level 15: Sastasha
Level 16: The Tam-Tara Deepcroft
Level 17: Copperbell Mines
Level 20: Halatali
Level 24: The Thousand Maws of Toto-Rak
Level 28: Haukke Manor
Level 32: Brayflox’s Longstop
Level 35: The Sunken Temple of Qarn
Level 38: Cutter’s Cry
Level 41: The Stone Vigil
Level 44: Dzemael Darkhold
Level 47: The Aurum Vale
Level 50: The Wanderer’s Palace
Level 50: Amdapor Keep
Level 50: Pharos Sirius (Item Level 48)
Level 50: Copperbell Mines (Hard) (Item Level 48)
Level 50: Haukke Manor (Hard) (Item Level 48)
Level 50: The Lost City of Amdapor (Item Level 55)
Level 50: Halatali (Hard) (Item Level 55)
Level 50: Brayflox’s Longstop (Hard) (Item Level 55)
Level 50: Hullbreaker Isle (Item Level 70)
Level 50: The Tam-Tara Deepcroft (Hard) (Item Level 70)
Level 50: The Stone Vigil (Hard) (Item Level 70)
Level 50: Snowcloak (Item Level 80)
Level 50: Sastasha (Hard) (Item Level 80)
Level 50: The Sunken Temple of Qarn (Hard) (Item Level 80)
Level 50: The Keeper of the Lake (Item Level 90)
Level 50: The Wanderer’s Palace (Hard) (Item Level 90)
Level 50: Amdapor Keep (Hard) (Item Level 90)
Level 51: Dusk Vigil
Level 53: Sohm Al
Level 55: The Aery
Level 57: The Vault
Level 59: The Great Gubal Library
Level 60: The Aethereochemical Research Facility
Level 60: Neverreap (Item Level 145)
Level 60: The Fractal Continuum (Item Level 145)

Full Party Main Scenario Dungeons
Level 50: Castrum Meridianum
Level 50: The Praetorium

The Crystal Tower
Level 50: The Labyrinth of the Ancients (Item Level 50)
Level 50: Syrcus Tower (Item Level 70)
Level 50: The World of Darkness (Item Level 90)

The Binding Coil of Bahamut
Level 50: The Binding Coil of Bahamut: Turn 1 (Item Level 70)
Level 50: The Binding Coil of Bahamut: Turn 2 (Item Level 73)
Level 50: The Binding Coil of Bahamut: Turn 3 (Item Level 70)
Level 50: The Binding Coil of Bahamut: Turn 4 (Item Level 77)
Level 50: The Binding Coil of Bahamut: Turn 5 (Item Level 82)
Level 50: The Second Coil of Bahamut: Turn 1 (Item Level 90)
Level 50: The Second Coil of Bahamut: Turn 2 (Item Level 95)
Level 50: The Second Coil of Bahamut: Turn 3 (Item Level 100)
Level 50: The Second Coil of Bahamut: Turn 4 (Item Level 105)
Level 50: The Second Coil of Bahamut: Turn 1 (Savage)
Level 50: The Second Coil of Bahamut: Turn 2 (Savage)
Level 50: The Second Coil of Bahamut: Turn 3 (Savage)
Level 50: The Second Coil of Bahamut: Turn 4 (Savage)
Level 50: The Final Coil of Bahamut: Turn 1
Level 50: The Final Coil of Bahamut: Turn 2
Level 50: The Final Coil of Bahamut: Turn 3
Level 50: The Final Coil of Bahamut: Turn 4

Level 60: Alexander - The Fist of the Father (Item Level 170)
Level 60: Alexander - The Cuff of the Father (Item Level 170)
Level 60: Alexander - The Arm of the Father (Item Level 170)
Level 60: Alexander - The Burden of the Father (Item Level 170)
Level 60: Alexander - The Fist of the Father (Savage)
Level 60: Alexander - The Cuff of the Father (Savage)
Level 60: Alexander - The Arm of the Father (Savage)
Level 60: Alexander - The Burden of the Father (Savage)

Level 20: The Bowl of Embers
Level 34: The Navel
Level 44: The Howling Eye
Level 49: Cape Westwind
Level 50: The Bowl of Embers (Hard) (Item Level 49)
Level 50: Battle on the Big Bridge (Item Level 50)
Level 50: A Relic Reborn: the Chimera (Item Level 52)
Level 50: A Relic Reborn: the Hydra (Item Level 52)
Level 50: The Howling Eye (Hard) (Item Level 52)
Level 50: Thornmarch (Hard) (Item Level 54)
Level 50: The Navel (Hard) (Item Level 57)
Level 50: The Whorleater (Hard) (Item Level 60)
Level 50: The Minstrel’s Ballad: Ultima’s Bane (Item Level 61)
Level 50: The Striking Tree (Hard) (Item Level 65)
Level 50: The Howling Eye (Extreme) (Item Level 65)
Level 50: The Navel (Extreme) (Item Level 67)
Level 50: The Bowl of Embers (Extreme) (Item Level 70)
Level 50: Thornmarch (Extreme) (Item Level 80)
Level 50: The Whorleater (Extreme) (Item Level 80)
Level 50: The Akh Afah Ampitheatre (Hard) (Item Level 80)
Level 50: The Dragon’s Neck (Item Level 80)
Level 50: The Striking Tree (Extreme) (Item Level 85)
Level 50: The Chrysalis (Item Level 90)
Level 50: Battle in the Big Keep (Item Level 90)
Level 50: The Steps of Faith (Item Level 90)
Level 50: The Akh Afah Ampitheatre (Extreme) (Item Level 95)
Level 50: Urth’s Fount (Item Level 95)
Level 53: Thok ast Thok (Hard)
Level 57: The Limitless Blue (Hard)
Level 60: The Singularity Reactor
Level 60: The Limitless Blue (Extreme)
Level 60: Thok ast Thok (Extreme)

News / TheSpeedGamers 2013 Final Fantasy Marathon
« on: June 22, 2013, 07:37:44 AM »
Hey everyone! TheSpeedGamers are doing their second Final Fantasy marathon, their last one being in the summer of 2009. This year, it's going to be this coming week, starting on Monday the 24th to the 1st of July! Raising money for ACT Today!, TSG will be playing through all of the main Final Fantasy games and a few of the spinnoffs as well. Go check it out!

ACT Today! is a national nonprofit 501(c)(3) organization whose mission is to raise awareness and provide treatment services and support to families to help their children with autism achieve their full potential.

We at FFTogether will be showing TSG's marathon on our own marathon page at so if you'd like to watch it there instead of at the TSG homepage, that's all well and good! I personally hope to see you there; while I'm not in this marathon myself, the two forums I pride myself in frequenting are both the FFTogether forums and the TSG forums, and I think it would be great if these two communities mingled a little bit! Go and have fun at a great marathon next week!

You can check out TheSpeedGamers homepage right here.

Here's the marathon schedule!

Monday, June 24th
6:00pm — Final Fantasy VIII (Poxnor)

Tuesday, June 25th
6:00am — Final Fantasy I (Caden)
5:00pm — Final Fantasy Lengend I, II, III (Poxnor)
9:15pm — Final Fantasy II (JD)

Wednesday, June 26th
9:15am — Final Fantasy III Part I (cosmoid)
6:00pm — Final Fantasy XIII-2 (Rob)

Thursday, June 27th
1:00am — Final Fantasy III Part II (cosmoid)
6:00am — Final Fantasy Crystal Chronicles (Ana, Squint, Toast)
10:00am — Final Fantasy XII Part I (Giraffes)
4:00pm — Final Fantasy VI (Essentia)

Friday, June 28th
12:00am — Final Fantasy IX (JaggerG)
12:00pm — Final Fantasy X (Crystal)

Saturday, June 29th
12:00am — Final Fantasy IV (BlauMagier)
11:00am — Final Fantasy XIII (Baltes)
7:00pm — Final Fantasy V (Phil)

Sunday, June 30th
2:00am — Final Fantasy XII Part II (Giraffes)
11:00am — Final Fantasy VII (Dustin)
9:00pm — Final Fantasy X-2 (Ashley)

Monday, July 1st
4:00am — Crisis Core: Final Fantasy VII (Ruju)
12:00am — Final Fantasy VII (Wazuki)

Forum News / Final Fantasy 25th Anniversary Magazine
« on: December 04, 2012, 06:17:38 AM »
Hey guys! APZonerunner, the director of UFFNetwork, sent me an email wondering if any of us at FFTogether might be interested in contributing an article in his planned 25th Anniversary e-magazine. I've already written a retrospective on FFXII and a little snippet about the differences in IZJS, but it would be cool to see some other FFT members take part in it. If you guys are interested and would like more details, then shoot an email over to and Alex will give you more info.

Final Fantasy XIII / Final Fantasy XIII-2 Review
« on: February 06, 2012, 07:18:46 PM »
Okay, so three days ago, I beat Final Fantasy XIII-2. Now, I'm a veteran Final Fantasy player, so I was expecting a lot out of this game. Seriously, my expectations were high. Personally, I wasn't all too disappointed in FFXIII, but I could see the legitimate complaints that many others had about the game, and I wanted to see how much Square Enix was going to change for the sequel. Did Square Enix listen to fans? Read on.


Despite FFXIII protagonist Lightning being plastered all over the promotion for this game, she actually has very little screen time. This may disappoint some, and it certainly did for me, even though I know the only time we would be able to control her was in the opening sequence before I even pre-ordered the game. However, Lightning is the key motivation for this game, so even though she is rarely around, the influence she leaves is quite heavy on the story itself. That, and the lore in this game connected now with her is implimented so much better than in FFXIII.

The game focuses on Lightning's sister Serah, and this new kid from the future known as Noel. The two embark on a time traveling quest to go find Lightning in a timeless place known as Valhalla, and hopefully set her free from a seemingly endless battle against Caius, the games antagonist. Not too long after the quest starts, more problems arise as Cocoon faces the inevitable collapse of the crystal pillar holding it up, and from that point on, Serah and Noel juggle the two issues of saving Cocoon and finding Lightning, only to find them both intricately connected by Caius, and the quiet, rather expressionless girl, Yuel.

If it's one thing I have to give the story credit for, it's the quick yet effective development of the characters. Unlike FFXIII, Caius is introduced right away as a villain, and his motivations become clear after the first few hours of gameplay. Yuel has her own secrets too that are excellently revealed at key moments and really set the example for the overall darker theme of the game in comparison to FFXIII. Serah and Noel themselves have excellent chemistry together as a team, and to be completely honest, they're very enjoyable to be around as you play. Noel's character development, while mostly late in the game, is wonderful, and Serah is a lot more competent and practical than you would expect. Previous main characters Hope, Sazh, Snow, Fang, and Vanille all have their own role in the game as well, and some more than others. Hope is by far the most important of them, followed by Snow, and while the others do play some part, it's a bit of a let down that we couldn't have more screen time from the previous cast.

The story itself, however, is very well paced and quite enjoyable, arguably even more so than FFXIII's. The one issue with the story however, is the concept of time travel in the game itself. There are some points where it just doesn't make sense, and while they're easily overlooked, most of the problems in space-time are simply explained away by a paradox. Despite the convoluted nature of the concept, overlooking it really grants a great story that succeeds in every other regard.


This is where FFXIII-2 shines. If FFXIII was all about streamlining, FFXIII-2 is all about the opposite. You're free to return to every area you've been to before, and sidequests are abundant. Unlike FFXIII's somewhat stale missions, FFXIII-2 takes a bit of a more traditional approach. NPCs now hand out the quests just like they should, and upon the completion of each gets you a fragment. There are 160 fragments in the game, and while I'm nowhere near collecting them all myself, it's a fun experience and definitely feels more immersive. The maps themselves are expanded quite a lot, featuring new areas and revisits to older ones, now with more to explore.

The famous Archylte Steppe from FFXIII even makes a reapperance, however it seems to be an entirely different region of the grassland. It's also much smaller. That being said, the steppe itself is much more interesting to explore, with changing scenery and much greater farming opportunities than presented in the original game.

The battle system is on the outside, mostly the same. Underneath all the identical fluff, however, are many changes to the mechanics. In FFXIII, nearly every enemy had to be staggered to be killed. That is not the case here - some enemies can be swiftly taken out with a clean Cerberus paradigm. Also, certain buffs and debuffs have either increased or decreased in usefulness, and the star rating system has been significantly altered. To get 5 stars, it's now necessary to utilize an oponent's weakness and finish the battle fast. Also, getting 5 stars adds a 200% increase to drop and rare drop chances, so it's become much more valuble.

The monster-catching system in this game is quite simple, however. There is a chance you can obtain a monster when you kill it, and if you do, it can join your party as the third party member. Unlike Serah and Noel, they have only one job role, so you need to have three different monsters each with their own stats and levels. You can use monster materials to level them up, and assign them to your paradigms just as you would any job class. Some monsters can only be caught once, while others are plentiful, but the sheer number of critters that can join you offers tons of hours of play and messing around.

Overall, FFXIII-2 provides a much more satisfying experience than its predecessor when it comes to the gameplay. The game emphasizes freedom, which shows in the open-ended time travel system that allows you to get from place to place. There are many optional areas the main story never touches, but not only are you able, but encouraged to go check them out for more immersion and lore and exploration.


As always, Final Fantasy games never fail to impress in their graphical capabilites. This game is no exception. The opening sequence is the coolest FMV I've seen in years, and overall, the graphics are just as good as they were in FFXIII.

There is a bit of a snag though. The frame rate ocasionally suffers some really bad drops, especially in comparison to FFXIII. This is more during optional scenes and exploration rather than in battle, but it is noticeable. In its defence, a few frame rate drops are absolutely fine if the gameplay is so expanded upon. It's not too much of a problem most of the time.

The music is the most diverse soundtrack I've ever heard. Some tracks are mystical and orchestral, others being heavy metal, of all things. Before the game's release, I had doubts, but hearing all of the music in-game is quite nice, actually, and I'm pleasantly surprised to hear some of the previous game's soundtrack included in the game as well.


Overall, FFXIII-2 is a much better experience than FFXIII, and this is coming from somebody who thought FFXIII was pretty good in its own right. The series looks like its back on the right track, in any case, and I can only hope that some of its other fans give Square Enix the benefit of the doubt. I definitely recommend you try it out.

Story - 8/10
Gameplay - 9.5/10
Presentation - 8.5/10

Overall - 9/10

So you think you can ride this chocobo?

Sandsea / Glee
« on: June 12, 2011, 08:32:10 AM »
To be honest, I've gotta say, this was one show I was pretty positive I would never, ever get into. However, I guess I was wrong, I saw a few episodes and decided to check it out a little more, and lo and behold, I'm almost entirely caught up with the show in Season 2. It's not often that TV shows have much of an impact on me, the only exception being Doctor Who, which happens to be one of my favorite shows in the world, but I've found that Glee reveals quite a few societal truths mixed between all the cliches and songs. It's enjoyable, that's for sure. Has anyone else checked this show out?

Final Fantasy / Dissidia 012 [duodecim] Main Discussion Topic
« on: March 22, 2011, 04:33:44 AM »
Thought, that since the game comes out tomorrow, we may as well have a thread ready. Myself, I purchases Dissidia Duodecim Prologus, and I found it great! Controlling Lightning was awesome, as were some of the other characters in arcade mode. Now, I've heard that you start off with Lightning first in the story of the main game, which kind of makes sense since she's the highlight newest character. It'll be interesting to see how the story plays out in comparison to the first game, which had a story I didn't like too much. From what I've seen though, this one looks like it's going to be awesome, so let's hope so! :D

One more day! Be sure to post what your first reactions to the game are, but please put any storyline spoilers under the spoiler tag! Thanks! :)

Gaming Videos and Streams / Let's Play Kingdom Hearts Birth by Sleep!
« on: November 07, 2010, 09:32:15 PM »
Alright so I've had this thing going for quite a while now, but I never actually posted it on these forums, so here it is. And just getting this out there now so people don't complain: I do not obey the 3 or 6 month rule when it comes to new games. I think it's a really stupid rule, because if somebody wants to make videos of a game, he or she can do it whenever that person darn well pleases. :)

Also, I've labeled myself as "affiliated" with FFTogether as well as TSG, but since this thread is here I don't think this is a problem. It even spreads the word about FFTogether a bit. :D

My youtube account is
Feel free to add me as a friend or subscribe! I accept pretty much every friend request(so long as the channel is not inappropriate) and I do my best to respond to most comments on my videos.

Anyway, the order that I'll be LP'ing the game will be Terra, Ventus, and finally Aqua to finish up with her story's ending and the final episode. Here's the index I hope to build as time goes on:

Full Playlist:

Let's Play Kingdom Hearts Birth by Sleep 001 - Prologue
Let's Play Kingdom Hearts Birth by Sleep 002 - Prologue
Let's Play Kingdom Hearts Birth by Sleep 003 - Terra
Let's Play Kingdom Hearts Birth by Sleep 004 - Terra
Let's Play Kingdom Hearts Birth by Sleep 005 - Terra
Let's Play Kingdom Hearts Birth by Sleep 006 - Terra
Let's Play Kingdom Hearts Birth by Sleep 007 - Terra
Let's Play Kingdom Hearts Birth by Sleep 008 - Terra
Let's Play Kingdom Hearts Birth by Sleep 009 - Terra
Let's Play Kingdom Hearts Birth by Sleep 010 - Terra
Let's Play Kingdom Hearts Birth by Sleep 011 - Terra
Let's Play Kingdom Hearts Birth by Sleep 012 - Terra
Let's Play Kingdom Hearts Birth by Sleep 013 - Terra
Let's Play Kingdom Hearts Birth by Sleep 014 - Terra
Let's Play Kingdom Hearts Birth by Sleep 015 - Terra
Let's Play Kingdom Hearts Birth by Sleep 016 - Terra
Let's Play Kingdom Hearts Birth by Sleep 017 - Terra
Let's Play Kingdom Hearts Birth by Sleep 018 - Terra
Let's Play Kingdom Hearts Birth by Sleep 019 - Terra
Let's Play Kingdom Hearts Birth by Sleep 020 - Terra
Let's Play Kingdom Hearts Birth by Sleep 021 - Terra
Let's Play Kingdom Hearts Birth by Sleep 022 - Terra
Let's Play Kingdom Hearts Birth by Sleep 023 - Terra
Let's Play Kingdom Hearts Birth by Sleep 024 - Terra
Let's Play Kingdom Hearts Birth by Sleep 025 - Terra Finale[1/2]New! 11/7/10

Final Fantasy / Balamb Garden Interactive RPG, Colosseum, and Card Game!
« on: October 27, 2010, 12:54:29 AM »
Just wanted to let people know about this place here called Balamb Garden. No, not exactly from Final Fantasy VIII, but it's based off of it sure! It's actually pretty cool, and I tried it out for myself last week. I only did the Colosseum part, but basically what that was was like classic FF battles with each other, with numbers and everything! =D It was a lot of fun, so I told them I'd let you all here at FFT know about it. ;D

And the link to the website can be found here:

News / Christmas Collections Music from Square-Enix!
« on: October 27, 2010, 12:43:41 AM »

Forget about the free candy, and who cares about that turkey! Square-Enix has already got people, myself included, for the winter holidays. Looks like they're releasing a track of various songs from different franchises(I expect we'll see a lot of Final Fantasy) and adding a Christmas twist to them. Must say, wonderful idea, and although I may not celebrate the holiday, I absolutely adore Christmas music. It makes me feel fuzzy and warm! You can go ahead and pre-order it from Play-Asia already. Seems like this holiday season will be filled with the cheer of Moogles and Chocobos, kupo!

News / Kingdom Hearts Re:Coded TGS Gameplay Rundown
« on: September 20, 2010, 10:47:55 PM »
The newest Kingdom Hearts game in development, Kingdom Hearts Re:Coded for Nintendo DS is well into development, and had some gameplay footage taken from Tokyo Game Show. The game was originally a cell phone game, but is being entirely redone on the DS for a wider audience to play. The latest Kingdom Hearts game has been shown to have various systems of gameplay, with a battle system similar to that of Kingdom Hearts Birth by Sleep and the graphical quality of Kingdom Hearts 358/2 Days. In addition to Birth by Sleep's battle system, the game will also feature a new(to KH) "RPG" mode that looks similar to the more classic Final Fantasy battle systems, and a scroller-type battle system where you're taken along a long pathway. It's not really known how these new systems will be implemented, but here's a look at the scroller-type system taken from TGS.

Kingdom Hearts Re:Coded focuses on a "digital Sora" looking into his memories to discovery the mysteries behind Jiminy's Journal and takes place after Kingdom Hearts II. It, along with Kingdom Hearts 358/2 Days and Kingdom Hearts Birth by Sleep are part of the trilogy of recent entries that has been created to set the stage for Kingdom Hearts III.

News / The Black Mages have sadly disbanded...
« on: August 09, 2010, 08:14:31 PM »
Due to scheduling conflicts between the band members and copyright issues with Square Enix, the Black Mages have disbanded. However, it is not the end of Uematsu's work, as he has stated that he will continue to do arrangements of his music.

Forum News / Happy Birthday FFTogether(and pprincess)!
« on: July 02, 2010, 08:03:31 AM »
It so happens that today is a very momentous day. FFTogether began as a little tree for the members of the then recently closed Eruyt Village forum, but since then we've grown into a far bigger tree. FFTogether has made new friends along it's journey to the present, and that will continue. I remember the day that I found out FFTogether had opened, and I was immensely happy. We've got a bigger community now, and it's going to keep getting bigger, and even more welcoming than we already are. And it's thanks to all of the members that ever clicked the reply button on a thread and shared what they knew that we have lasted for two years now. Let's keep at it, and in three years, we'll be saying the same thing. Also, thanks to Da_Cloud for his eternal wisdom and goodness, because who else could have possibly created FFTogether so amazingly? :D

And happy birthday to our long-known global moderator, pprincess! She's been with the forum since Day 1, and she deserves an absolutely amazing birthday.

For once, the cake is not a lie. Enjoy!

Sandsea / Video Game Development Majors
« on: June 30, 2010, 04:11:01 AM »
As I'm snooping around myself for colleges, I thought I may as well make a topic for this. Maybe together we could set up a list of colleges worldwide that teach classes related to Video Game Design and Computer Programming, etc; anything of the sort would be able to fit. A database of sorts could be compiled here and if any of you know of a college, anywhere in the world, that is well-suited for this field, post it here and I'll edit it in the list. Don't worry about it not being in the US, as I'll be sorting it by country anyway. But this could prove to be extremely useful for myself, and many others that share the same career interests that I do.

United States
  • Westwood College
  • Flash Point Academy

  • Florida Interactive Entertainment Academy

  • DigiPen Institute of Technology

  • DigiPen Institute of Technology

Unknown(as of now)

More to be added - if you know of any, post it in this thread! It can be anywhere worldwide!

Thanks to Oculin. This is word for word because I can't rephrase it at the moment.

Hiromichi Tanaka revealed that Final Fantasy XIV was going to move into the beta phase soon – closing the current alpha phase and moving in more people to participate. Although Tanaka didn’t go into specifics, like which platform, or if both versions, will be participating.

Tanaka said that both version are still on track for a 2010 release. He believes that Final Fantasy XIV will succeed because, unlike most modern MMOs, Final Fantasy MMOs don’t have any influence from World of Warcraft.  He says with Final Fantasy XIV they are shooting for a different audience.

Tanaka also went into more details about the trouble they have had with trying to work out something with Microsoft for a 360 version of Final Fantasy XIV. It’s actually pretty similar to what someone in the comments said yesterday about the “no plans” comment.

Tanaka says that the Xbox Live network is “closed,” and says it is “different to the normal internet environment, so when we wanted to introduce this game in the same environment as Windows PC it had to be PS3, so that was our choice.

Square-Enix isn’t giving up, but it doesn’t seem the future is too bright. “Microsoft has a different point of view: they want to have a closed environment for Xbox Live. We’re still talking to… We couldn’t come to an agreement on Xbox Live.

Shame, but I’ve always enjoyed Square-Enix’s philosophy where they want multiple consoles and countries to come together online. Unfortunately, sometimes it alienates entire platforms with more closed infrastructures.

(Beta Source: Eurogamer)
(360 Issues: Eurogamer)

News / Free-to-play JRPG being released on PSN in Japan
« on: June 22, 2010, 07:46:50 PM »
As of now, the game is only going to be available in Japan. It is a free 4 player co-op RPG with a bit of character customization, and it is called Bakumatsu Revolution. The game is being developed with DLC quest’s and other additional bits of content made for the more invested fans. I think it might be nice, so I'm going to go give it a download soon.

Source: Kotaku

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