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« on: November 20, 2011, 10:26:57 PM »
I did a little more digging on this story. A couple of reasons Square is doing this: one is probably partly due to the fact that the Unreal Engine 3 was finally optimized for Mac OS X, just a couple of months ago. So now games will run on Apple machines which was not the case before.
The Unreal Engine 3 will run on Android, some other phone apps, IPad, as well as PC and all the other gaming consoles. So this means a larger market for game software.
I read too that when Last Remnant was created, at the time the Unreal Engine had not been translated into Japanese, which caused a long delay at SE. Then during the same period, Epic kept re-updating the Unreal Engine, which seems to be the reason SE scrapped Last Remnant for the PS 3, because the updates still hadn't been translated either. The development time on the game just got longer and longer, costing SE more money. They had to get that game out and recoup some of the cost. This all explains too why Last Remnant had so many problems that SE didn't bother fixing. The updates on the Unreal Engine by Epic were just losing money for SE.
But now the Unreal Engine 3 has been stabilized. I also read that the reason for the license is because of the long development time SE is still having so many problems with. They just cannot get a game out because they have been using their own game engines. Apparently Crystal Works, SE's engine, had to be customised for both FFXIII and FFXIV separately. The delay on these games and the problems with FFXIV have added time and money to SE's development. By buying the Unreal Engine 3 license, SE is basically trying to address their long development time problem, which as we know is their biggest problem right now. This year they have not had a single big console release, with only tentative dates for FFXIII-2 atm. So, they are obviously hoping that the Unreal Engine 3 will allow them to speed up development time and get some games released faster.
They really do need to be addressing their eternally long development times, it's ridiculous how long they are taking to release anything, and projects are likely to get cancelled before they are ever released. Maybe this is a step in the right direction.