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21
Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Ashe on August 20, 2017, 03:18:16 PM »
Congratulations!  :)
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Zodiac Killer 99 on August 13, 2017, 09:50:45 PM »
And you :)

Finally got the platinum today, that judge fight was tougher than I was expecting given my strategy worked well for the trials before it. Weak mode should be fun!
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Final Fantasy XV / Re: Party+Guest stuff
« Last post by kokushishin on August 05, 2017, 10:24:53 PM »
Comrades

Heal- default heal
Blast- default magic attack
Barrier- hold button to put up a shield ala Regis and Nyx.

Ally Warp- can jump directly to an ally
Warp Chain- instead of a flat damage upgrade from striking farther, you instead get a boost from parrying and then Warp Strike. Also, some weapons have boosts from or just benefit from the warp (easier to break parts, a lot of hits for the status weapons etc.)


Weapon abilities
____bound:  Attack is elemental by default
Flamebound
Frostbound
Stormbound
Lightbound


Curative spell ____: replaces/upgrades Heal
Cure
Cura
Curaga
Poisona
Esuna
Protect +defense
Protectra
Protectga
Temper- + attack
Tempera
Temperga

Offensive spell ____:  replaces Blast
Fire
Fira
Firaga
Blizzard
Blizzara
Blizzaga
Thunder
Thundara
Thundaga
Dia
Diara
Diaga

Combo spell _____: named spell replaces normal followup attack.

Warp Combo ___- automatic spell on Warpstrike.

Petrifier-small chance of inflicting Stop
Deathbearer- small chance of inflicting instant Death
Flurry Rush- damage up with consecutive hits
Last Stand-damage increase at low HP

Undaunted- Damage increase vs Large monsters
Undaunted II
Undaunted X

Brink Boost do much more damage when at critical HP
Brink Boost II

Charge Boost boost damage of charge attack
Charge Boost II
Charge Boost X

Tempting Tango- dance boosts charge

Critical Boost
Critical Boost II

Face-off Boost  damage up when you are not outnumbered
Face-off Boost II
Face-off Boost X

Parry Boost more damage when countering
Parry Boost II
Parry Boost X

Prime Boost more damage at full HP
Prime Boost II
Prime Boost X

Rush Boost: gain +1% per attack, max 100
Rush Boost II
Rush Boost X

Trachyon Boost  Warp-Strike damage up
Trachyon Boost II

Turnabout Boost  +damage based on # of enemies
Turnabout Boost X

Combosmosis recover MP based on combo
Combosmosis II

Charge Strike: Savage Swipe- charges Critical
Charge Strike: Savage Strike
Charge Strike: Clearout- AOE

Supercharge Strike- boost charge, exclusive to Dreadnought?

1000 Needles- turn charge strike into needle attack
10000 Needles

Blade Dance- dance boosts charge, exclusive to Dancing blade

Air Supremacy  boost midair attacks
Air Supremacy II
Air Supremacy X

Helmsplitter  lower defense
Helmsplitter X

Crusher more damage for appendage
Crusher II
Crusher X

Bonecrusher-chance to lower Attack
Bonecrusher II

Finisher final hit does more damage
Finisher X

Manastrike consume MP to do more damage
Manastrike II
Manastrike X

Threatstrike: provoke on combo opener

Penetrator:  ignore a portion of defense
Penetrator II
Penetrator X

Flash of Steel- add wave to attacks, exclusive
Lion's Roar- stronger version of Flash of Steel

Strong-resist Strength down

Intimidator- more damage vs small enemies
Intimidator II
Intimidator X

Sapient- less chance of Magic Down

Last Chance crit up at critical HP
Last Chance II
Last Chance X

Spirited
Everspirited- immune to spirit down

Eversturdy- immune to defense down

Sidestep- can evade during combo

Lifedrain
Lifedrain II
Lifedrain X

Soulsiphon
Soulsiphon II
Soulsiphon X

Jitterbug- dance boosts attack and defense, exclusive to Dancing Daggers

Poisontouch
Poisontouch X

Stoptouch
Stoptouch II
Stoptouch X

Deathtouch
Deathtouch ii
Deathtouch x

Warp Saver lowers cost of Warp

Barrier Saver lowers MP cost of Barrier
Barrier Saver II
Barrier Saver X

Deathward- boost Barrier when in critical HP, Ruby Shield exclusive?

Sentinel-lowers damage taken
Sentinel II
Sentinel X

Deathproof
Confuseproof
Stoneproof
Poisonproof

Resilient- resist all statuses somewhat
Immunity- immune to all status?

Anti-Stop
Anti-Poison
Anti-Confusion
Anti-Stone
Anti-Death

Everyone's Grudge improves damage when the party's HP is critical
Everyone's Rancor
Everyone's Enmity

Master Thief- drop rate boost

Immaculate- don't get dirty

Chaosbringer, turn charge into thrust, exclusive to Kain's Lance

Electropulse- Offensive spell is an attack that costs kilowatts, Pulse Bow exclusive
Spare Change- Offensive spell is an attack that costs Gil,  Zenigiri


Royal Sigils
The Tall's Sigil: Aura (Attack up buff, stat changes)
The Oracle's Sigil: Healing Light (curative spell range and potency boost)
The Rogue's Sigil: Aerial Ace (Airstep, aerial attack boost, stat boost)
The Pious's Sigil: Multicast (cast two spells, passively boost MP recovery
The Just's Sigil: Omniguard (improved Barrier)
The Wanderer's Sigil: Cheer (buff up to five times, stat changes)
The Warrior's Sigil: Untouchable  (adds Vacuum Wave to Dodge)
The Wise- Dragoon Drain: offensive spell becomes Jump, curative to Lancet
The Fierce-Rampage warp and charge, Rockbreaker offensive, fill meter for All Creation
The Father-Revitalize: trade HP to heal allies
The Clever- Spectral Arms change spell to arms, randomly chosen
The Conqueror-Elemancy: when you have an elemental weapon you have a sort of AOE field effect
The Mystic-Graviton:  offensive spell is Black Hole, which draws in and hinders enemies
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by FF12Grandmaster on August 05, 2017, 01:35:08 PM »
Great work on Cerobi Streppe Rob, it's helped me out so much.

Thanks, ZK......good to see you again  :)
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Ashe on August 05, 2017, 11:31:23 AM »
Nice! I always get turned around in Crystal.
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Zodiac Killer 99 on August 05, 2017, 03:10:26 AM »
I'm assuming most people in this thread won't need it, but I put together a guide for the Great Crystal (upper levels) for those struggling with navigations that has step-by-step instructions and annotated maps here: https://docs.google.com/document/d/1IsAvE1t9XzwmBsvIDw79HLXlulL2iONJPMQrcG-Mfco/edit?usp=sharing

Sorry it isn't too visually appealing!
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Da_Cloud on August 04, 2017, 06:50:03 PM »
FFXIV is eating up most of my time, so I'm only just crossing the Ozmone plain.
Taking it nice and slow I guess :P
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Ashe on August 04, 2017, 02:23:26 PM »
I'm having a blast to Zodiac Killer 99.
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by Zodiac Killer 99 on August 04, 2017, 12:57:28 PM »
Great work on Cerobi Streppe Rob, it's helped me out so much.

How's everyone finding the game so far? I just cleared the upper levels of the great crystal for the loot there, ultima and opening the way for omega. Now I'm going after Zodiark before proceeding with Pharos. Having a blast so far, I remember why I love this game so much.
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Final Fantasy XII / Re: Final Fantasy XII: The Zodiac Age
« Last post by FF12Grandmaster on August 02, 2017, 12:46:46 AM »
I would like pprincess to get a PS4 as well. :)

I'm in a bit of a frenzy at the moment. I don't know if I'm just rusty or what but Barheim Passage was downright terrifying in NLBLLG. :o I'm not talking about New Game- (Weak Mode) but a real playthrough like on original PS2 version. No, Water, Holy or Hastega Motes. :'( I was scared to death Vaan was going to level up. Gone are the days of picture perfect, flawless Firemane and Mimic Queen battles for me. Made it out, but it was rather messy and ugly. Perhaps I'm just not the player I used to be. Lol! :D

I was like that at first and what made it worse was I was streaming live too. Everyone could see how rusty I was and how much was hidden away inside my head. But that's all it is....it's hidden, not forgotten. It won't take long before it all comes flooding back and very soon your game will start flowing like it used to.  :)
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