Author Topic: Final Fantasy XIII-2 Preview  (Read 1435 times)

Chaos

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Final Fantasy XIII-2 Preview
« on: July 30, 2011, 12:33:45 PM »
As it has already been mentioned a couple of times, the sequel to the controversial FFXIII will take a new direction. The story is a continuation of the events of FFXIII. The player takes the perspective of Noel Kreiss, a new character who, along with Serah, will be the main character of XII-2. Noel, the man with blue clothes (symbolizing that he's a citizen of Gran Pulse) and weird hair (who doesn't have weird hair in FF?) was chosen as the main character so that new players have an easier time getting into the game and its story.

The demo of FFXIII-2 kicks off with Lightning. Soon afterwards, the player gets control over Noel and Serah. It was said that Lightning will have a very important role in the sequel and she'll also be a playable character during some events. Playing as Lightning, we had a peak at an unknown part of FFXIII's world. We see her fall on a mysterious, crystal-filled beach while she was chased and soon attacked by Bahamut. Riding Odin, she bravely faces the menace. That's where we get to see a new game mechanic that wasn't part of any earlier FFs. The name is Cinematic Action. The idea is to quickly hit certain buttons that appear on the screen in order to perform various interesting and attractive fighting moves. More about Lightning and her role in the sequel will be revealed at the Tokyo Game Show.

Back to Noel and Serah. Their adventure begins in the ruins of Bresha, a well-known place in FFXIII. During the demo, the two of them are searching for a way to defeat a giant construction, bearing the name Atlas. After a short clash with it, filled with Cinematic Actions, the two realized they stand no chance against it with their current weapons. They began searching the environment for different means to defeat the colossus. While running through the ruins of Bresha, it was easily noticable that the environment has changed significantly. Say goodbye to boring linear hallways and welcome the new area design. Just by looking at the map, you can see how non-linear the sequel is going to be. The demo also showed an inhabited area of Bresha. Almost all of the NPCs had dialogue icons above their heads. That means that the player will be able to talk to most of the inhabitants of FFXII-2's world and they'll provide clues to your current quests, make remarks about the characters and the story or just make some random comment.

It certainly seems as if Square has learned a lesson. The world is much more open than the one in FFXIII allowing the player to explore without having to advance the story too much. The game will also feature tons of optional quests which can be more or less done in any order the player pleases. Another contribution to the non-linearity will be the ability to jump, allowing the player to explore some seeminbly unreachable places in the early parts of the game. The battles will also be much more diverse. For example, you will be able to weaken Atlas by doing optional quests before directly confronting him. The battle system will also allow for more tactics meaning all enemies can be defeated in various ways.

The moogle seen in the demo won't be there just to follow you. Mog will have a number of functions. It will have the ability to transform into Serah's weapon, as well as to find hidden treasures. Another feature added to the game will be the "Mog Clock". As seen in the demo, there will be a circle (the clock) beneath the main character. It is a counter that tells you if you have entered a battle at the right moment. If it's green, you'll have an advantage over the enemy (e.g. a pre-emptive strike), if it's read you'll have a disadvantage (various status effects on your party).

The battle system itself was taken from FFXIII with a number of improvements. The most innovative one is certainly the ability to recruit monsters into your party. After defeating monsters you'll obtain crystals that will allow you to summon them onto the field. Each one of them will have special abilities and their role will also depend on your active Paradigm Shift.According to Square Enix, you'll be able to recruit about 200 different monsters.

Even though FFXIII was quite a success sales-wise, the game received mixed critics. It seems that Square opened their eyes and listened to those critics, keeping the good things for the sequel as well as fixing the bad ones. Judging from the demo and the currently available info, XIII-2 will be a must-have for any RPG fan.

Source: nextlevel

"Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time, and I can tell you - they are wrong." ~ Prince of Persia

angel

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Re: Final Fantasy XIII-2 Preview
« Reply #1 on: July 30, 2011, 01:20:23 PM »
this where you wanted it chaos  ;D

There is no such thing as a bad elf ...

Chaos

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Re: Final Fantasy XIII-2 Preview
« Reply #2 on: July 30, 2011, 01:23:15 PM »
Interview with Yoshinori Kitase and Motomu Toriyama:

Next Level: What were the main goals during the design of FFXIII-2? What about the differences between XIII-2 and XIII?

Kitase: With the sequel, we want to make events that will affect the players' emotions. We also took into consideration the feedback received for FFXIII and plan to make a better overall game experience.

Next Level: Who are the main members of the team working on the game? What part of the game are they working at? Are there any big names that weren't working on XIII-2 before (I think they meant XIII here)? How big is the team that's working on the game?

Kitase: Most of the team remained the same. Isamu Kamikokuryo is the art director, Yoshiki Kashitani the main programmer and Tetsuya Nomura is working on the character design. The biggest change are the composers. Along with Masashi Hamauzu, there are now to new names, Naoshi Mizuta and Mitsuto Suzuku. Unfortunately, at this time we can't give out information about other team members or the size of the team.

Next Level: FFXIII received harsch critics from the gaming community. Has Square Enix considered all those critics? What do you plan to improve?

Toriyama: We got a mix of positive and negative critics for Final Fantasy XIII. The positive remarks have encouraged as to further improve those game elements, while our answer for the negative ones is the introduction of countless new features. The biggest change is the concept of the game. While FFXIII was a "story-driven" game where the plot was the main aspect of the game, FFXIII-2 will be "player-driven" game where the story will advance in a way that will follow the players' actions.

Next Level: Can you tell us more about Noel? Will there be more new characters?

Toriyama: Noel is a citizen of Gran Pulse, which can be concluded from his clothing. Contrary to Serah and other characters, he has lived in a very different environment and in a different life situation. The flow of events brings him to Serah and the two of them start a journey together even though Noel doesn't know about the events prior to XIII-2 that happened to Serah, Lightning and the rest of the bunch. That's while he'll be the closest character to the players that haven't played FFXIII and if you are one of those players, it'll be much easier for you to get into the role of Noel. Important characters will appear in various ways and you'll also meet some new important characters.

Next Level: It was said that Lightning will make an appearance as one of the sequel's protagonists. How important is her role? Will she be a playable character?

Toriyama: Lightning will certainly make an appearance and will be an important character for the backstory of XII-2. Even though there will be moments where you'll play as Lightning, as far as I am concerned the main protagonists of Final Fantasy XIII-2 are Lightning's younger sister Serah and the new character Noel.

Next Level: The battle mechanics has gotten some new interesting elements. What was the reason for that decision? Was is a wish to make the battles more dynamic and interesting?

Toriyama: Final Fantasy XIII's battle system was really well accepted due to its advanced strategic elements. We took the same direction in the sequel, but it evolved into something better. The most dramatic addition was the ability to recruit monsters and include them into your Paradigm Shifts. Each monster will have a specific role and can be used as part of your battle strategy which can be modified to suit your playing style. All monsters will also have a special ability which can be actived in a new action-packed system which we named „Cinematic Action“. That, of course, led to much more dynamic battles.

Next Level: While playing XIII-2, we saw that the ability to interract with the world is vastly improved. There's significantly more options during world exploration. There are tons of various dialogues with all kind of NPCs scattered throughout the virtual world.

Toriyama: Precisely. In XIII-2 you'll be able to play through the game in a much more leisurely manner compared to the previous game. There will be much more freedom. Each level is designed so that is has a number of shortcuts and sideways. All boss fights can also be handled in a number of ways, without the need to rely on a single strategy. As for the NPCs, you'll meet a great number of them and you'll be able to learn more about the story and the universe of XIII-2 through dialogues with them.

Next Level: Can you reveal more interesting details about the story, its atmosphere or length? While playing the game and watching the presentation, we had the feeling that it could be much darker and more mysterious compared to XIII. Will the length of the game be comparable to FFXIII's?

Toriyama: The ambient and atmosphere of the game will still be serious during the exploration of the world and mysteries of many „universal“ subjects. In the end, the story will have a pretty dark and mysterious ambient. As for the length, about 40 hours will be needed for the main plot, what's pretty much the standard length for all big Final Fantasy titles.

Source: nextlevel

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Quote from: angel on Today at 10:26:59

    this where you wanted it chaos  ;D


Yes, thank you.


Square Enix has also planned DLCs for XIII-2. If you guys are interested, I can take photos of those XIII-2 pages in the magazine. Some screenshots were included.


« Last Edit: July 30, 2011, 01:39:48 PM by angel »
"Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time, and I can tell you - they are wrong." ~ Prince of Persia

Zeikuu

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Re: Final Fantasy XIII-2 Preview
« Reply #3 on: July 30, 2011, 04:30:25 PM »
How the hell is noels hair wierd... By ff standards its normal.


MegaFun

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Re: Final Fantasy XIII-2 Preview
« Reply #4 on: July 30, 2011, 05:13:10 PM »
How the hell is noels hair wierd... By ff standards its normal.

I was going to say this haha. Anyway nice info Chaos, thanks :D


Chaos

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Re: Final Fantasy XIII-2 Preview
« Reply #5 on: July 30, 2011, 06:41:17 PM »
At first I didn't want to write that, but I found the comment in the parentheses funny, so I did it anyway. :P

"Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time, and I can tell you - they are wrong." ~ Prince of Persia