Author Topic: New Battle System, made by me  (Read 2119 times)

wee187

  • Global Moderator
  • Knight of the Round
  • *****
  • Simply myself, no more and no less.
  • Mood: Relieved Relieved

    Offline Offline
    • View Profile
New Battle System, made by me
« on: June 17, 2009, 11:56:00 PM »
I was experimenting, and since I'd like to work for SE sometime when I'm older, I came up with a battle system for fun. I'd like to share it with you all. I hope it's understandable. xD

---------
- There can be 4 characters in the Party at maximum
- Job Crystals determine stats and jobs. There are 5 Job Crystals. One for Warrior, Thief, Monk, Black Mage, and White Mage.
- Each character begins with equal stats. However, once any Job Crystal is placed upon a character, upon obtaining a Crystal level, similar to Final Fantasy X's Sphere Levels, Crystal levels can be spent to learn spells and abilities.
- As a character levels up themselves with a certain Job Crystal on, his/her stats for the corresponding job will go up, while all other job stats for that character go down.
- Crystals can be switched around between characters, yet will work better for certain characters depending on how long that character has trained with a certain job crystal equipped.
- Weapons and Armor are not limited to any job, but will be more efficient for certain jobs.
- No Random Battles - There is an ATB which, upon being filled up, opens up the battle menu for that character. As soon as the order is input for that character, the battle menu for the next character with a full ATB will appear immediately.
- Once you give a character a command, you can set the command to "Continuous", "Twice", or "Once".
- To undo a "Continuous" command, simply press and hold L2 while pressing that character's respective cancel button.
- Upon holding L2, the Triangle button, Square button, X button, and Circle button becomes that characters cancel button. For an XBOX360, it would be Y,X,B, and A.
- The Party Menu cannot be opened in battle
- Each Job Crystal can hold up to 8 spells, meaning spells must be equipped and unequipped frequently in the Party menu, similar to FFVII's materia system. Other techniques and abilities like Steal or Poach are given an additional 8 slots.
- flee with R2
- Summons can be obtained by defeating them, and each is pre-set to a certain job crystal. If the right crystal isn't equipped, that summon cannot be summoned.
- Items are universal to all jobs and can be used from the party menu. Certain spells like Cure can be used from the Party Menu as well.

-----

Let me know what you guys think. ;D I tried to combine systems from FFVII, FFX, FFXII, FFXIII, FFIII, and FFV, along with my own spark ideas that are completely unique. Please, don't steal my idea. I trust you guys, and I hope you think the system could work. I think it could.

« Last Edit: August 19, 2010, 06:09:31 AM by wee187 »

SwordStealer is my twin from across the country! ;D


Zodiac Killer 99

  • Order of Ambrosia
  • ********
  • Mood: Happy Happy

    Offline Offline
    • View Profile
Re: New Battle System, made by me
« Reply #1 on: June 17, 2009, 11:58:23 PM »
Sounds like a great system, must have taken a long time to come up with


Ultima

  • Order of Ambrosia
  • ********
  • Necessity is the oasis of true strength
  • Mood: Sleepy Sleepy

    Offline Offline
    • View Profile
Re: New Battle System, made by me
« Reply #2 on: June 18, 2009, 12:11:13 AM »
- There can be 4 characters in the Party at maximum
- Job Crystals determine stats and jobs. There are 5 Job Crystals. One for Warrior, Thief, Monk, Black Mage, and White Mage.
- Each character begins with equal stats. However, once any Job Crystal is placed upon a character, upon obtaining a Crystal level, similar to Final Fantasy X's Sphere Levels, Crystal levels can be spent to learn spells and abilities. Are these displayed on a board or in a list or some other way?
- As a character levels up themselves with a certain Job Crystal on, his/her stats for the corresponding job will go up, while all other job stats for that character go down. Wouldn't it be easier for them just to let their other stats grow more slowly? Or are these stats SPECIFIC to each job?
- Crystals can be switched around between characters, yet will work better for certain characters depending on how long that character has trained with a certain job crystal equipped. Does this mean it changes with character's personalities or EXP levels?
- Weapons and Armor are not limited to any job, but will be more efficient for certain jobs.
- No Random Battles - There is an ATB which, upon being filled up, opens up the battle menu for that character. As soon as the order is input for that character, the battle menu for the next character with a full ATB will appear immediately.
- Once you give a character a command, you can set the command to "Continuous", "Twice", or "Once". I like this idea.
- To undo a "Continuous" command, simply press and hold L2 while pressing that character's respective cancel button.
- Upon holding L2, the Triangle button, Square button, X button, and Circle button becomes that characters cancel button. For an XBOX360, it would be Y,X,B, and A.
- The Party Menu cannot be opened in battle. Define a battle. Is it a certain distance from enemies?
- Each Job Crystal can hold up to 8 spells, meaning spells must be equipped and unequipped frequently in the Party menu, similar to FFVII's materia system. Other techniques and abilities like Steal or Poach are given an additional 8 slots.
- Flee with L2.
- Summons can be obtained by defeating them, and each is pre-set to a certain job crystal. If the right crystal isn't equipped, that summon cannot be summoned.
- Items are universal to all jobs and can be used from the party menu. Certain spells like Cure can be used from the Party Menu as well.

I really like it. Like ZK said it must have taken you a long time to think about. Any queries I have are bold-underlined

When the darkness of the Abyss threatens the world, the Phoenix will rise amidst a whirlwind of fire and light.

Whisperer: Sometimes there is a very good reason to fear the dark.


wee187

  • Global Moderator
  • Knight of the Round
  • *****
  • Simply myself, no more and no less.
  • Mood: Relieved Relieved

    Offline Offline
    • View Profile
Re: New Battle System, made by me
« Reply #3 on: June 18, 2009, 01:17:02 AM »
Are these displayed on a board or in a list or some other way?

Actually, in my head it looked kind of like a shop, like you'd have to pay 2 Crystal Levels for the spell Cure. But it could work as something more similar to the License Board or the Sphere Grid as well.


Wouldn't it be easier for them just to let their other stats grow more slowly? Or are these stats SPECIFIC to each job?


You actually have a major point there. Instead of decreasing, it could grow extremely slow. So a White Mage's Magic stats could increase a lot, yet its strength and defense would grow very little.

Does this mean it changes with character's personalities or EXP levels?

No, simply the player can equip and unequip Job Crystals at will, yet because Character A has already been trained more with a certain Crystal, Character B wouldn't be as strong with that Crystal. For example: Say Character A (CA) is a white Mage and casts the spell Cura. It would heal around 1000 HP or so, right? Well if CB, who had been training as a Thief, equipped the W.Mage Job Crystal and cast Cura, CB's Cura would only heal maybe 200 HP or so. The Job Crystal slowly formalizes itself with its character, ultimately meaning each character would end up having a specific job.

Define a battle. Is it a certain distance from enemies?

If an enemy sees you, a battle is initiated. Just like in FFXII or KH, if an enemy targets you, your name glows red. You can also target enemies to start up your ATB. Once this begins you can't access the Party Menu, so thus, it provides a more seemless and realistic sense that you can't go equipping items or buying spells in the middle of a battle. This also raises the difficulty a bit.


SwordStealer is my twin from across the country! ;D


Ultima

  • Order of Ambrosia
  • ********
  • Necessity is the oasis of true strength
  • Mood: Sleepy Sleepy

    Offline Offline
    • View Profile
Re: New Battle System, made by me
« Reply #4 on: June 18, 2009, 01:34:10 AM »
Are these displayed on a board or in a list or some other way?

Actually, in my head it looked kind of like a shop, like you'd have to pay 2 Crystal Levels for the spell Cure. But it could work as something more similar to the License Board or the Sphere Grid as well.


Wouldn't it be easier for them just to let their other stats grow more slowly? Or are these stats SPECIFIC to each job?


You actually have a major point there. Instead of decreasing, it could grow extremely slow. So a White Mage's Magic stats could increase a lot, yet its strength and defense would grow very little.

Does this mean it changes with character's personalities or EXP levels?

No, simply the player can equip and unequip Job Crystals at will, yet because Character A has already been trained more with a certain Crystal, Character B wouldn't be as strong with that Crystal. For example: Say Character A (CA) is a white Mage and casts the spell Cura. It would heal around 1000 HP or so, right? Well if CB, who had been training as a Thief, equipped the W.Mage Job Crystal and cast Cura, CB's Cura would only heal maybe 200 HP or so. The Job Crystal slowly formalizes itself with its character, ultimately meaning each character would end up having a specific job.

Define a battle. Is it a certain distance from enemies?

If an enemy sees you, a battle is initiated. Just like in FFXII or KH, if an enemy targets you, your name glows red. You can also target enemies to start up your ATB. Once this begins you can't access the Party Menu, so thus, it provides a more seemless and realistic sense that you can't go equipping items or buying spells in the middle of a battle. This also raises the difficulty a bit.

I prefer the shop idea. Nice job. Seems you have most of the kinks sorted in your head as well.

When the darkness of the Abyss threatens the world, the Phoenix will rise amidst a whirlwind of fire and light.

Whisperer: Sometimes there is a very good reason to fear the dark.