Author Topic: Cult of Karnn Application  (Read 4121 times)

Metal Chocobo

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Cult of Karnn Application
« on: May 24, 2013, 06:59:29 PM »
A Traveller’s guide to Agoranth

Welcome, traveller, to the great city of Agoranth, seat of the Ascarian Empire and built on the ruins of the Kalor Slave-Master city of Karnn.
Here lives our Emperor and here you can find all that is great in our nation. Perhaps you seek the Brotherhood of Swords for training or assistance? Maybe you have come seeking the wisdom and knowledge of the College of Mages. Perhaps for festivals or to find goods one cannot find elsewhere. Or maybe you are among the foolish few who dare delve into to the cursed ruins beneath the city, in search of the lost treasures and sorcery of the Kalor.
All you seek can be found here, and within this text I shall provide an overview that you might be a little better prepared for what lies within.

Life in the city:
The city is broken up into districts by various walls and gates. The Grand Palace stands proud and can be seen from the plains around the city. The main gates of the Palace lead out onto to the great square and the main road to the gates of the city itself. The square and the long road are the focus of many festivals and parades and the streets are lined with stores and inns. Side streets will lead you to markets and specialist stores but such a pattern is common in the city, if you wish to wander down these roads, then you know what you are looking for.
Coming off of the square, through the Eastern gate, you will find the College of Mages and its great library. Further down this road, you will encounter the Eastern Noble District. Mostly dominated by Elven nobles, the expensive mansions here are the home of many wealthy and powerful people of the city. The district continues to the Lower East Gate, beyond here the houses get less grand and much poorer the closer you draw the harbour and the river Agor which flows along one side of the city.
That region is best avoided. The air is thick with desperation and the unwary traveller will likely lose their purse or their life.
The Western side of the city is the home of the Merchant Guilds and the banks.  Much of the housing is average, certainly not poor but lacking the luxury seen on the Eastern side. Almost pressed against the Western Wall is the Brothers Temple, one of the only buildings in the city that has stood since it was called Karnn. Here you may find the Brotherhood of Swords practicing their art in the grounds before the Temple.
Beyond the walls of the city flows the River Agor, and there are small villages along the roads, but with the dense forests and frequent bandit attacks, the wise traveller would be wary of moving beyond the city without assistance.

Magic and the College of Mages:
As you are likely aware, traveller, all those who practice magic are required to register for a license. Here in the city, one may also apply for tutelage under the Master Mages of the city. The College accepts applicants of sufficient potential (or sufficient influence and wealth) twice a year, at the solstices, more out of tradition than practicality.
The College is led by the Archmage, who acts as the Emperor’s advisor on all magical matters as well as governing the College itself.

The Brotherhood of Swords:
The Brotherhood has existed since the Kalor ruled the nation. They were sworn to server the Empire and its people with their skill. When the slaves rose up, the Brothers felt that the Empire was best served by the death of the Emperor and helped the rebellion to overthrow their masters. Since then the Brothers have kept their oath and watched the Empire, acting in allegiance with the ruling Emperor but never swearing an oath to them.
Then Brotherhood usually recruits children or orphans to raise in the sword arts and rarely accepts applications from adults.
They are led by their Swordsmaster, who has the final say in any assignments the brothers go on.

History of the City:
It is a well-known fact that the city is built on Karnn, the seat of the former Kalor Slave nation. The Kalor sorcerers would tattoo or carve great runes of power into their flesh to grant themselves immense power and with this power they had enslaved the other races to build their monuments and their cities. When they were overthrown, records of these runes were hunted out and destroyed, even those bearing the marks were killed and burned.  The newly freed races were terrified that their former masters would regain their power and reassert their authority. Now, the Kalor tattoo themselves only as a tradition. Many of their runes remain, but without the great runes of power, they impart no benefits. The uprising was over two hundred years ago, but the Kalor are still commonly treated with mistrust by the other races.
There are theories that records of the runes might still exist in the ruins beneath the city, but few are willing to pursue them. Not many would know how to use them, and even fewer would trust them with the knowledge.

The Ruins:
One of the great attractions of the city is the tunnels beneath it, remnants of streets and buildings of the former nation. Lost treasures built and gathered by the hands of slaves, forgotten wisdom and artifacts of power are rumoured to lie within. Many people petition for the right to enter the ruins, and it is often granted, but the ruins are not safe. Protective seals and spells that have gone untended strike out at the adventurer, and it has been reported that things live in the ruins, things that have proven difficult to kill. The Empire feels no need to clear out these spells or creatures since they seem uninterested in the surface world and keep people from finding anything that the great purge might have missed.

Now, go, traveller, and enjoy what the city has to offer. It is a great nation of the free people. The Emperor is kind and fair, the Guard are friendly, and the food and drink are exquisite. The festivals are grand and glamorous, and the Brothers and Mages put on quite a show.
I hope you enjoy your stay, traveller, as I did.


This manuscript was found on the body of a man bearing the hallmarks of a Cultist victim. Clearly not a native of the city as can be seen from his dress and the lack of recognition from locals. This text also provides clear evidence that he was from elsewhere in the Empire.
No doubt his research brought him undue attention, or perhaps led him somewhere that made him an easy target. Following an interesting lead or contact, perhaps? He may have wanted to mention the cult in his book.
A pity, the Empire at large could benefit from an introductory text to the City and its general layout. The text offers no clues to the Cultists themselves, but may be passed on to the Guard and filed away as evidence, depending on the decision of the Swordsmaster.

- First Swordsman Lyca Anterrius


Where you come in:

You character, for one reason or another, will be within the city of Agoranth, where a deadly cult has been draining the life from the citizens. Seek the Cultists, serve them in their quest for the power of others or pursue your own goals within the city. The character sheet looks like this:


Feel free to add any categories you deem necessary. The races are fairly standard; Elves, Men, Dwarves and require no explanation apart from the Kalor.
The Kalor are slightly taller than the average for Men and have a slight blue tint to their skin. They are naturally gifted in magical arts and tattoo or scar themselves with runes, but these are merely ceremonial without the lost power runes.

I think that covers everything. If you have any questions feel free to ask.

« Last Edit: May 24, 2013, 07:15:09 PM by Metal Chocobo »
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Metal Chocobo

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Re: Cult of Karnn
« Reply #1 on: May 24, 2013, 07:00:03 PM »
Name: Roddigan Bane-Of-Men
Race: Human
Age: 30
Appearance: Man-Mountain, long, dark hair, heavily scarred cheeks and chin. Commonly sports a big, mad smile.
Weapons: Longsword
Description: One of the “First Swordsmen” the highest ranking members of the Brotherhood of Swords, directly the beneath the Swordsmaster, the brotherhood’s leader. He is legendary for being unkillable. Has gone to battle against truly impossible odds and returned alive, impaled on most of the weapons of his enemies. Well-liked for his good nature and treated as a hero, one the main contenders for the next Swordsmaster despite a complete lack of skill in politics.

Name:  Lyca Anterrius
Race: Elf
Age: 60
Appearance: black hair, kept neat and bright blue eyes. Opts for robes and other clothes of nobility most of the time.
Weapons: Longsword
Description: Another of the “First Swordsmen”, trained alongside Roddigan. Hard worker, devoted to the Brotherhood and aiding the people of the Empire. Has a far more modest history in comparison to Roddigan, but still great enough to earn his rank. Is far more skilled in politics and is the other main contender for the Swordsmaster’s role. Has never lost a sparring match with Roddigan, but it is claimed that is only due to it not being to the death.

« Last Edit: May 26, 2013, 02:19:06 PM by Metal Chocobo »
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Re: Cult of Karnn Application
« Reply #2 on: May 24, 2013, 10:45:57 PM »
FFT Name: Ultima
Name: Noel Eldar
Age: Unknown
Race: Kalor
Appearance: A tall man, even among the Kalor. Only Roddigan 'Bane-of-Men' is a match. Noel's auburn hair is thick and matted, and his body is muscly. His irises are red, giving his emotions and actions a powerful fire that scares or intrigues others. Most notably, Noel carries none of the runes that are naturally present on other Kalor bodies.
History: Noel's history is shrouded in terror and mystery, even from himself. He simply woke up one day on the bank of the Agor to bandits attempting to rob him of what little he had. The only reason he survived was that he picked up a sword and killed every single one of them. Now he hires himself out as a mercenary. Only one man has escaped Noel's blade, and now Noel is finally closing in on him.
Weapons: A double-ended silverite blade that Noel kept from the death of a very wealthy target.

« Last Edit: May 26, 2013, 02:36:19 PM by Ultima »
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Re: Cult of Karnn Application
« Reply #3 on: May 24, 2013, 11:21:13 PM »
Name: Mytthal 'Lost Child'
Race: Human
Age: 15
Appearance: Young with black undone hair. Tinted skin colour, towards caramel. Green eyes which seem eerily distant. Mostly hides under an old brown cloak.
Weapons: Dagger, minor magic spells of a greater magnitude in power.

History: While it's true he has been born here in Agoranth, his lineage comes from the warmer south. He used to live quite the easy life in the West of town, but his history is quite graphic. His family was massacred one winter night, a tragic prank by the gods. It was believed that the cultprit were Outsiders who were bored of hunting treasures, got drunk and more then aggressive. The knocking on their door from those men that night wasn't welcoming, and the shouting of foul words and begging for a group of Harlots with a fine booties woke up even the ones that passed out in the alleys.
The Brotherhood of Swords tried to recruit him after this incident, but the kid wasn't one that wanted to be bound by chains and rules anymore. Around this time he also, by accident, discovered his almost unique potential of magic, by falling asleep on the streets, and waking up to the smell flames. Now his life consists of almost fighting for his life, and keeping his magic a secret from the Collage of Mages.

Personality: Such a life left a scar on his personality. He's distant, silent and his head is filled with awful thoughts. He observers, knows his way around town and has, when he speaks, a cunning tongue. The rest of his personality can be compared with that of a standard cynic, nothing can be dark enough in his mind. He doesn't care about other humans, races or the problems they create in this society, as long as he has food and water to survive the night, which he always seems to gather for whatever reason. He once said '*wark* them all, with their boundaries and justice. *wark* the people who live of lies. If there is nothing but cruelty, then that is was I shall bring.'

« Last Edit: June 02, 2013, 02:45:10 PM by rsslayersr »

You might not know this, but Mytthal has a soft spot for cake. He likes to lurk around West and steal Apple Pie from the Cooking Guild.
An Apple a day keeps the Guildmaster away!

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Re: Cult of Karnn Application
« Reply #4 on: May 24, 2013, 11:58:12 PM »
Name: Connor Grayson
Race: Half-Elf
Appearance: Tall; pale skin and slightly angular features; dark red shoulder-length hair, usually tied into a short ponytail; bright blue eyes; a long scar under his right cheek; other scars over the rest of his body. Appears to be in his early 30s but is in fact over 150 years old.

Weapons: “Shiver” (Ancient Elven Longsword) and unspecified number of concealed dirks (throwing knives), also carries a flute and a lute.

Description: Born to a human mage and an elven lord, Connor grew up in the College of Mages. While he possessed great natural talent, earning his licence at 16, he lacked the temperament to be a scholar and so never mastered more than the basics of the craft. On his 18th birthday he chose to leave the college and spent the next 130 years traveling the world. Over the course of his journeys he has made many friends, become a master swordsman, a renowned bard and respected ambassador. His adventures have become legends but he always returns to the city of his birth every few decades. Now he once again returns to Agoranth, drawn by the darkness that twists through its streets like a fog.

Name: Harbek
Race: Dwarf
Appearance: Short (obviously), thick black hair and a large black beard, dark brown eyes

Weapons: Dwarven longsword, a dwarven hand axe and a dagger.

Description: Born into a wealthy dwarven merchant family, Harbek had no interest in the trader’s life, much preferring to spend his money on ale, food and women. He joined up with a dwarven mercenary band and started his life as a warrior. For decades he proved himself a skilled fighter, moving from contract to contract, serving as a bodyguard, bandit, soldier or thief until one day he joined an army planning to invade a Goblin fortress. Almost the entire force of 500 dwarves were wiped out and Harbek and the few other survivors were captured. He spent the next 10 years in the deep dark of a goblin dungeon until one fateful day when Connor Grayson was thrown into his cell. After a few days the pair managed to escape, with Connor killing the Goblin king. Ever since, Harbek has travelled with Connor as his loyal friend, sharing in his adventures.   

« Last Edit: May 25, 2013, 11:49:28 AM by Dragon Lord »
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Re: Cult of Karnn Application
« Reply #5 on: May 26, 2013, 08:41:14 AM »
Meh.. Slightly long..

Name: Ramoir Lokkekin
Race: Half-Elf
Age: Slightly over 50

Appearance: short, pale skin with sharp face structure and eyes; keeps his mousy-brown hair short, grey-blue eyes always wandering around the surroundings. Usually seen around the Western Dock or slums in tight working cloths or wearing darker shades of robes and hang around the darker sides of the backstreets.

Weapons: Twin Daggers- both made of black unknown metals, they do not reflect light and had been coated with lethal poison, of barely over 25cm length including the grips. He also keeps a number of poison vials and other smaller weapons coated with different substances.

Description: He just appeared out of nowhere at the slum of Agoranth, where many others assumed him to be another orphan of the less-than-respectable linage. He often vanishes into the depth of the underground of the city ever since he first hid away from the muggers. Known for his knowledge in poisons and antidotes, along with little bit of healing, he doubles as an emergency healer at poorer districts and worker for hire in daylights while often changing the exact district he visits. Claims to be a human age of 14 or 15, around that as he is an orphan. However, after sunset, he always vanishes from the poorer residental area and hangs around the black market dealers, leading double-life with surprisingly less amount of problem- but perhaps that has something to do with his ruthless reputation as an assassin on the darker side of the city.

History: Ramoir Lokkekin was a daughter of an elven woman and man, although she does not remember well of her past. She only remembers that her parents had fled from their home and came to Agoranth, where they had been soon murdered by an assassin. Assassin, as he was paid for killing two adults, decided to take her with him for whatever reason she never found out for. He had taught her of the life in Argoranth's darker side, taught her about poisons, and what little magic he self-taught himself after he took a few scrolls from one of his targets- while teaching her to act as a human boy to avoid troubles. When Ramoir was twenty years old, the assassin returned, wounded, and handed her his twin daggers before he informed her to leave without him- and Ramoir left, then returned two days later, to find his mutilated corpse by unknown group of people and his hideout thrashed. Since then, Ramoir took the assassin's contacts and continued his business for living. Her twin daggers are actually quite well-known for their sharpness and hidden poison storage as well as being once belonged to the widely feared assassin, and she avoids referring them with their actual names. She usually keeps bright and prankster-like persona during the day and turn into professional, impersonal assassin during her nightly 'work'.

Kain the Crow of the Crow Valley, Mischievous and Unpredictable D.S.
By the way, who know the relationship b/w a fox and a crow?


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Re: Cult of Karnn Application
« Reply #6 on: June 02, 2013, 04:56:21 PM »
Name: Dastin Strider 'Ranger of the Nord'
Race: Human
Age: 21
Appearance: Wavy brown hair, brown eyes, Dastin is armoured up with quite the flexible leather protective gear.
Both dyed in a shade of green to blend in with the nature battleground.
Thick leather protects his upper and lower body, while he wears a green cloak and hood to save his body from the sunrays. His skin is tanned, as you would expect from someone who spends his days outside the city gates.   
Weapons: Dual swords made of black steel. He also has a sliverite dagger equipped behind his back, one that most not expect of him when picking a fight

History: Dastin was born in a small village north from Agoranth. The village was not far located from the silver wood.
Life was simple, until this little village was visited by a group of bandits who decided to raid it. Dastin was only sixteen years old when he saw them take his mother and murder his father like it was second nature. He managed to avoid the horror by chance.
While the village was set ablaze, Dastin started walking until his legs couldn't move. The next day he woke up in the Silver Wood.  A group of wood elf scouts found the young boy motionless against a tree. They ignored the boy, as it wasn't their duty to pick up lost childs. One of them, though, took the boy under his protection, probably with his own agenda.
He taught Dastin to fight, survive, to hunt. It's expected that someone living this close to nature knows his way around with every bit of agility that he has gathered over the years. There's probably no tree too high to be climbed by him.  He trained Dastin for five years and learned him all the tricks a wood elf could teach. His two swords are the ones he once got from this master, ones he refused to get rid of after he left this clan.

After five years of training, he decided to also leave this life behind, and feed the hunger to revenge of the molestation of his old village. It wasn't hard to track the old bandits down, it was even easier to kill them in all sorts of creative ways.

Personality: After he got his revenge, he set trail to the great city of Agoranth. He became somewhat of a loner, but he knew how to take care of himself. Blending in isn't a problem in this city, their ways of dealing with trouble can be intriguing, even to him. He is curious and always ready for a good fight.

« Last Edit: June 03, 2013, 04:16:07 PM by jedakiller »